It's kind of hard to say.
The town of Silent Hill is a predator that lures in people with deep, unresolved traumatic pasts. It latches onto that trauma and manifests your own little slice of hell as it feed you through a psychological meat grinder, after which you either learn to move on from...
I got that vibe, but it didn't really do much for me. Tri themselves was already just kind of a ball, so being a bigger ball just doesn't make for interesting boss design to me.
I enjoyed the spectacle of it. It was nice to have a good old slugfest with the final boss alongside Link. Heck, it was finally nice to see Zelda, usually little more than a background character in her own franchise, taking a prominent role in the final battle. I liked the different phases and...
I unlocked the first one and then ignored the mechanic. It just felt weird to include an optional and expendable summon when you could just pop out three electric chu-chus and do the same thing ad nauseam.
I'd go with something a little more melancholy that reflects on the 40-year struggle between Link and Ganon. If it were me, I'd write a game that endeavors to humanize Ganon for once before killing him permanently. It'd be a game about not just killing Ganon, but freeing him from Demise. Wrap a...
The Gorons don't, but they have natural super strength and the ability to dig through solid rock. Cutting one would be like trying to slice a rock with a kitchen knife.
Each kingdom subsection is pretty weak. No individual domain maintains a standing military force, nor does it seem like any of them host accomplished fighters. If it really came down to it then I'd put a soft bet on the Gorons. They seem to be lava proof, meaning they're made of such dense and...
I could see that, but there's absolutely a desire for another Star Fox game. The space combat and space flight genre remains a steadfast one. The only real thing hampering Star Fox in my mind is Nintendo's inability to produce a new game in the franchise without tying it to some garbage control...
I don't really understand Nintendo's inability to understand Star Fox. It feels like a franchise that they deliberately a hamper so that they can justify not releasing another game. Internally I'm sure that Star Fox Zero is used as financial justification for why a new Star Fox game is a bad...
Well, we have one remake and just a graphical one at that. When I think remakes I tend to think of going from something like this
to something like this
I'd see it as making the game you would have made if you'd the time and technology back then that you do now.
That's fair. I think in Zelda's case I'm a bit more lenient since they don't really publish anything more than a graphical touch-ups. It'd be a nice surprise for me if they decided to do a big Capcom remake of an older game.
I guess it's the same rational for remaking the old Resident Evil games when you could just as easily play the newer non-remake games: it makes the game look like how you envisioned it as a kid.
Ocarina of Time is one of those games I tend to categorize as "good for its time". It was perfectly fine for the first 3D entry in a much younger Legend of Zelda, but video game storytelling has evolved tremendously since then (heck, the original Baldur's Gate released the exact same year and...
Honestly, it's been long enough that I couldn't really tell you how spooky Snowpeak was. I'd say the Depths are pretty low on the spooks bar, so it'd be easy to be spookier than them.
I'd place it... somewhere.
Despite the visual similarities to ALBW and the LA remake,
So, I dunno. It takes place during that brief window in TotK when Link and Zelda are both falling during the game's opening minutes. :eyes:
Yeah, there's a distinct smell of good ol' Japanese racism in that change. Tetra is dark-skinned when she's a pirate, but turns light-skinned once she's "pure" and royal again.
Maybe, but in this case it just feels like she's a totally different character. Tetra after putting on the dress just feels like a copy and paste from an entirely different game, because everything interesting about Tetra is suddenly gone. Not only that, but she's thrown in an underwater closet...
I'd call Wind Waker sort of a step in the right direction. I definitely find Tetra to be a more dynamic character than almost every other incarnation of Zelda, but also found her underutilized. Heck, the the moment she becomes Zelda they suck all the character out of her.
I'd say it doesn't. You move across a three dimensional plane in a 3D video came. Calling it 2D feels like calling the new animated Lion King remake "live action".
We're a skip and a hop away from Zelda finally being the protagonist of a Legend of Zelda game, so I figure it's about time we got one of these. :eyes:
I am
That's your official statement by Nintendo at an official Nintendo event. The writer makes literally no assumptions. They snapped a picture of the official timeline and reported on there being an updated official timeline. Were you also this dismissive the last time they updated the timeline to...
That timeline is from Nintendo Live, an annual event hosted by Nintendo themselves. You don't just get to decide it's not real because you disagree with it. The continuity may suck, but Nintendo gets to make decisions regarding their own intellectual properties. You're disregarding statements by...
A now outdated note, since the current official timeline contains no such note.
Additionally, throwing an asterisk at the end saying how much your chronology sucks is... not good.
What context do you think they added that will somehow invalidate the new official timeline? If you want the IGN article then it's still right here. I don't know what gotcha you think you'll find.
You're fine to think the current timeline contradicts your head canon. That's fine. BotW and TotK are super messy in terms of getting along chronologically with the other games.
This is the current timeline as of September 1st. To ignore it or jam your fingers in your ears and say, "Nintendo...
Nothing in that except contradicts the timeline as it's currently written. It lays out the chronology presented in TotK and BotW and nothing else.
And... are we really at the point in the conversation where you're going to insist that Nintendo, the ultimate arbitor of their own lore, somehow...
The premise of this thread was to make the case for a "linear timeline". To reorganize the chronology into such is not taking the canon we have.
There shouldn't be any retcons made for the sake of convenience, but if Nintendo makes them then that once again becomes the canon we have (which I...
I'm not okay with retconning, no? I've repeatedly stated how much the use bothers me in regards to "fixing" the timeline, but I've also repeatedly said that you should work with the canon you have, not the canon you want. Nintendo is the one who gets to update the timeline, so retcons or not...
Oh yeah, lemme get Nintendo on the horn and tell them the official timeline they're showing off at their big Nintendo Live event isn't the official timeline and that I just made the whole thing up. :eyes:
My man, you have decided that I feel a particular way about how BotW and TotK fit in with the rest of the series even as I continue to just point at the current official timeline.
If you are trying to retcon this into an unrelated "linear" timeline or add some hitherto unseen fourth branch...
I mean, do you really want me to pull examples of ongoing series that do a better job of linking each entry together without needing a director to step into the interview booth and explain how each entry connects? Okay.
Baldur's Gate (20 years between 2 and 3)
Neverwinter
Elder Scrolls
Divinity...