So in other words, your word on the series holds more weight than the creators themselves
ehhh, kind of not really but also not not really. See, what we're engaging in here really comes down to the question of
Death of the Author vs Authorial Intent. On the one hand, word of god exists for a reason:
authors have intent when they create a piece of media. Sometimes, though, because authors are flawed,
those intents don't always come across as well as they want it to. So when an author steps in to clarify something about the media outside of the creation itself, it brings into question how valid an interpretation that particular thing is with relation to the media. Think JK Rowling announcing that Dumbledore was always gay, she just didn't put it in the books because Harry didn't care about it enough to notice. Does that mean that Dumbledore is actually a gay character? Well, kind of; Rowling Word of Goded it into being, but also kind of not, because the text itself doesn't necessarily reflect that claim. Reading knitting magazines does not make one gay, nor does having a derogatory posthumous autobiography explicitly not make any kind of claims as to the nature of your former relationship with your friend-turned-rival-turned-epic-backstory. If my moderately homophobic mother who was uncomfortable with Moana because Tamatoa was flamboyant and therefore, in her mind, came across as gay, couldn't pick up on it, it was too subtle to really even call it an implication.
I'm claiming a similar thing with Nintendo, though it's perhaps less of a hot topic issue and is obviously further complicated by both questions of translation accuracy and Nintendo's own infamous silence on just about every topic imaginable.
Nintendo claims that the games fit into the timeline prescribed in the Hyrule Historia and adjacent books. This is a fine authorial claim, to point to and say "Look! We made connections between the things!" but the question
I'm asking is whether that claim is supported by the text itself-- in this case, the evidence available within the games they've actually produced. Claiming that Link to the Past is a prequel to the Legend of Zelda is all fine and dandy, but what makes something a prequel? Does the author simply pointing at it and saying "look! I made a prequel!" automatically qualify that thing as a prequel, or are there other qualities that are necessary to define that work as being prequel to another thing, rather than merely another story that takes place in the same place in another time?
I would argue that
a prequel ought to have bearing on the actual plot of a story. For instance, Ocarina of Time is clearly a prequel to both Twilight Princess and Wind Waker, because the events of OoT have a clear, causal tie to the events of both of those games. The connection to ALttP is a little shakier, because the vague connection of the sages between the games is less clearly directly connected. Certainly, both games have sages and a Triforce, but the description given in the LttP manual and the actual plot of OoT are not-so-slightly skewed from one another and it can be difficult, though not impossible, to reconcile the two. Still, claiming that these stories, in-text (or in-game, as the case may be) are in fact legends and that details may have shifted over time gives the misalignments enough in-universe explanation for the differences to be forgivable, so it still kind of makes sense to claim that OoT is a prequel to ALttP, albeit in a timeline that is only implied as a possibility rather than one we as the player ever actually get to view or interact with, which puts it on pretty shaky ground for the in-text-ness of its existence.
Now I ask you,
what bearing does the plot of ALttP have on the plot of the Legend of Zelda or The Adventure of Link?
The answer, insofar as I can tell, is essentially
none. They share several common elements-- most notably the names of the characters and the existence of the triforce-- but no clear direct threads. Nothing in LoZ or AoL implies the existence of former heroes, a special sword, previous encounters with the "prince of darkness" or "king of evil" Ganon beyond that particular link's own adventure, sages (the role the old men serve in AoL is much more akin to those of the great fairies in OoT-- giving the player spells-- than to the sages present in either OoT or LttP), or any previous interactions between a hero and the triforce. The closest thing we get is the existence of Agahnim as a sorcerer, but there is almost no similarity whatsoever between Agahnim's plot and that of the sorcerer who put Zelda I to sleep-- enough so that I hesitated over writing "almost".
Now it's important to acknowledge that
Nintendo may have intentionally left out any potentially connecting threads in their creation of LttP out of concern over alienating new players who wouldn't get the references. Clearly, they've long since grown out of that mindset, but it seems entirely plausible, comparing the similarities and differences between LoZ/AoL, LttP, and OoT, that they decided to take the loose descriptions they'd given in the previously released game's manual and go completely ham with it so that it wouldn't necessarily be recognizeable, but it also wouldn't necessarily be unrecognizable either. Whether or not keeping direct ties out of the so-called prequels in order to keep new players interested was intentional,
this still produces the effect that LttP and OoT can only loosely be called prequels to the games that came before them. They come across as separate iterations within the same world rather than directly connected stories whose events have effects upon one another. You can't call Tamora Pierce's Alanna books the prequels to the Wild Magic books just because they take place in the same world and some of the characters show up in both; the events of the Alanna books have no direct bearing on the events of the Wild Magic books beyond the occasional easter egg that shows up for readers to point at and say "aha! I got that reference!" In much the same way,
LttP and OoT contain loose easter eggs referencing their so-called "sequels," but have no direct bearing on the events that take place in those stories. Again, LttP can only exist after OoT if something that never actually happens on-screen occurs: Link losing and the world and war against Ganon continuing afterward.
LttP fails to meet the most basic requirement of a prequel: it doesn't set up LoZ. Which means that Nintendo can gesture nonchalantly to their authoritatively intended timeline all day, but it will always remain unjustified in the text.
In the end, I truly don't think it matters all that much;
we've all known the timeline put forward by the Hyrule Historia and its counterparts has holes in it since it was first published, and that will probably never change Nintendo's stance on its authenticity and accuracy. But the point of this forum is to share unpopular opinions, and I have presented mine. I would much rather explore the possibilities presented by the information available in the text itself than rely on information the characters living in those worlds would have no access to in order to make sense of the ideas and stories within the Zelda franchise, and you don't have to share that opinion. That would be precisely why it is unpopular. But that doesn't make my approach or claim any less legitimate than Nintendo's; we are merely enacting the age-old battle of striving to answer the question of
who defines the meaning of a work more: the person who wrote it, or the person who reads (or plays) it? I think we both have a share, but mine has to rely a lot more on exploration than declaration, which is so much more fun, don't you think?
Edit: TL;DR:
If Nintendo says something that doesn't match with what Nintendo wrote in the game itself, I'm going to go with what's in the game itself over what Nintendo claims they meant it to say.