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TPHD-Wii U What improvements would you like to see inTPHD?

CrimsonCavalier

Fuzzy Pickles
Joined
Mar 27, 2015
Location
United States
Gender
XY
I'm too old to play with toys, but I got nothing against people who do.

You're never too old to play with toys!

If they can change the Triforce Shards hunting in WW a bit they could change a bit of the Tears hunting too. Boy, that's so godforsaken awful.

By reducing the amount of them a bit, I think that would be really good.

I also found fighting Twilight Beasts so often a bit tedious. I get that you fight them to open up a portal, but I felt that we fought them too often, and the fights were a bit ... I don't know, not that fun.

I think they could also add a bit more flair to Hyrule Castle Town. There were tons of NPCs walking about, but you could hardly interact with any of them. I don't expect them to add dialogue to every one of them, but they could maybe add an extra model or two, so that we don't have as many repeats.

Also, someone said it already, but stop telling us every time we get a rupee. And I don't remember if this happened with the insect collection as well, but please, don't tell us every time we catch a bug. I can't handle SS all over again.
 
D

Deleted member 81859

Guest
Short answer: everything.

Long answer: TP is my first and favorite Zelda game, and thus my thoughts about it are extremely bias. I know there are probably genuine problems with the game but personally I can't think of any I had. That being said, I want to polish this game, especially the combat and streamlining. As other users above me have pointed out, we don't need to be told what a rupee or bug is every time we pick one up. The information needs to be presented more quickly an efficiently. I want Minda to be an option on the Wii U touchpad. Being able to quickly transform or teleport without listening to her would be nice. Don't get me wrong, Minda is my fav character, but her chatter made it hard to get anywhere. Going from Link to Wolf Link in a single tap would cut down on the amount of time spend navigating the menus. And while I had a lot of fun with the Tears of Light, I understand people's frustrations with the quest. Add a beacon system. Or an alert system. I think it would help with the time. Again, streamlining.

My first experience of The Legend of Zelda was seeing TP's Hyrule Field. It was also the first time I had played a video game. TP's Hyrule Field is essentially the biggest inspiration behind some of the largest aspects of my life. This is over used, but my mind was blown. Anything Nintendo can do to breathe life into Hyrule Field. Make it a living, breathing entity. I'm not even excited about this game being remade.

I'm just excited about an HD Hyrule Field.
 

Iridescence

Emancipated Wind Fish
Joined
May 11, 2014
Location
United States
10 changes:
  1. 720p and improve textures
  2. Save statues
  3. Make the opening tutorials skippable
  4. Fix the Tears of Light quests
  5. Populate Hyrule Field
  6. Make the character animations better
  7. Tighten up the late-game statue quest
  8. Hero Mode available from the beginninjg
  9. Epona dashes faster when no enemies are around
  10. Link can sprint when no enemies are around
 
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I'd like to see

-the original GameCube orientation
-analogue control
-clean HUD
-drag and drop item equips (WWhd style)
-Midna mapped to up on the d-pad
-the warp screen mapped to right on the d-pad
-wolf morphing mapped to left on the d-pad
-sense mode mapped to down on the d-pad (when in wolf mode)
-gyro for the aiming weapons such as the bow and clawshots

I wont say that I want the tear collecting missions shortened because I rather enjoyed them, but outside of controls changes to the actual flow of the game itself would include

-doing away with the guardian puzzle before obtaining the master sword (seriously, it ruins the tension)

-having a way to turn day to night and back again

-changing the dark interloper scene with the spinning falling Ilias and Link's pervy sex criminal smile
 
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Joined
Aug 12, 2015
doing away with the guardian puzzle before obtaining the master sword (seriously, it ruins the tension)

I agree with most of your other points, but that one is a keeper in my eyes. Possibly my favourite puzzle in the game.
 
I agree with most of your other points, but that one is a keeper in my eyes. Possibly my favourite puzzle in the game.

I might have felt better about it had I not known that the master sword was within reach and if hadn't have been stuck on it for almost 15minutes.

Kind of like the puzzle in the isle of the goddess in the thunderhead in SS to rotate the bridge.
 
Joined
Aug 12, 2015
But, you know, if there was something worthless behind that, wouldn't that have made things worse?
 
But, you know, if there was something worthless behind that, wouldn't that have made things worse?

Six and two threes I guess, had it been a heart piece on the other side and had it been a puzzle I could have done at any point then I probably wouldnt have minded it (since there were harder puzzles for heart pieces later on).

But since I knew what was about to happen it made me quite impatient to get it done and it ended up annoying me.

Dont get me wrong, I dont dislike the puzzle, I just think it was in the wrong place at the wrong time. I think a better idea would have been to have a howling stone instead which would summon the hero's shade which would usher in a cutscene where he could have told you that he once wielded it etc. I think that would have been better than a puzzle before such a series defining scene.
 
Joined
Aug 12, 2015
Fair enough. I personally enjoy the placement, since it makes you earn the Master Sword, but I see your point.
 

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