The Stamina/Magic/Ammo meter thing is not what I'm mad about. I'm mad that Nintendo keeps placing ALBW after ALttP when it just doesn't fit there. I personally want to see ALBW as a game that sets before ALttP but unfortunately, I have this bad feeling that ALBW is gonna ended being a reboot of ALttP. First off, Nintendo keeps talking about changing the series, they keep lying about ALBW being a sequel to ALttP when it clearly doesn't make sense that way according to the games themselves as well as HH, Aonuma confirmed that there is a surprise at the opening of the game that will shock everyone, ALBW Link's pose in the artwork is possibly for the purpose of ALBW Link being a re-imagined version of ALttP Link, further confirming that ALBW will be a reboot version of ALttP and the first installment for a Zelda reboot. Following that ALBW, Zelda U will be next installment to the Zelda Reboot. It's the fact that there's the possibility of a Zelda reboot that's making me mad.
Actually, I believe it was stated that it
wasn't Alttp sequel, but don't hold me to that. But I don't agree that they are going to reboot Alttp, I think its going to be what they say its going to be... A new game. I guess I sorta understand, I mean, it looks a lot like Alttp, and with TWW coming out, it seems like its possible thats what this will be. I disagree though because I don't think Nintendo will bring us two reboots, and if your 'bad feeling' comes true, I will be very surprised.
Now, whether I want a stamina bar or not is not clear to me. On one hand, you have the problem that the stamina bar takes away some strategy. For instance, instead of being careful about how many arrows you use, careful to aim right or risk using your last arrow. You can definitely see using this strategy in OOT in the Gerudo fortress. But on the other hand, a lot of the time its so easy to refill your arrow/bomb/whateverelse supply that it didn't even matter how you used your weapons. So maybe a stamina bar works better.
But still, there were A LOT of moments where I needed to be careful about how I used my things, because the last pot that had arrows in it was many rooms back. But with the stamina bar, you just have to wait for it to fill up again. All this does is make you not use things
continuously, which isn't that difficult.
But then again, there were also a lot of moments when I could find anything and everything I needed, and much too often. I guess it really just depends on the game, which is why i'm leaning towards NOT having the stamina bar. It seems to be that the problem of having too many items can be easily fixed by making things more scarce. Of course, then things might be TOO scarce... Its a problem, but I think I'm willing to have them try to find a good balance then the stamina meter :p
And yes, I will wait 'til the game comes out before making a judgment and make sure that blah blah blah... But then again, why do people have the right to say they LOVE something about a game before they play it and not say they HATE something about a game before they play it? Just an observation. I should have just as much as a right to dislike this mechanic(as long as I have good reason too) as you do to enjoy it.