A couple of Zelda games (four in particular) have included stealth elements, though only in particular parts of the game.
In Ocarina of Time, you had to sneak through the Gerudo's Fortress. A similar thing happened in Majora's Mask, in which you had to sneak through the Pirate's Cove. In Wind Waker, you had to infiltrate the Forsaken Fortress without your sword, not getting caught. And in Phantom Hourglass, you constantly have to sneak past Phantoms and Reaplings.
Oh, and there was also sneaking through the courtyard in OoT and through the Deku Palace in MM, but I always considered that more of a minigame.
So, my question is... what do you think of stealth in the Zelda series, and do you think it should continue to appear in the series? Also, I suppose say your opinions on the different games' takes on stealth, and what you would like to see done in the future.
I personally had mixed feelings about the Forsaken Fortress in WW. The lack of the sword and all the screwing around grew tiresome for me, although I really liked the base idea. I did like the sneaking in OoT and MM, using the bow to stun guards and infiltrating with your items. I haven't played PH yet, but the concept in there sounds good.
So I think I would like to see stealth where you are armed, but are against opponents you can't beat, much like Gerudos, Phantoms or Reaplings. You can't defeat the enemies or guards, but you can at least use your tools to fend them off, stun them, or get past them. I don't like being completely helpless.
As for the "courtyard" sneaking, I wouldn't mind seeing something similar return, but preferably as a brief minigame as opposed to a whole full-size area.
In Ocarina of Time, you had to sneak through the Gerudo's Fortress. A similar thing happened in Majora's Mask, in which you had to sneak through the Pirate's Cove. In Wind Waker, you had to infiltrate the Forsaken Fortress without your sword, not getting caught. And in Phantom Hourglass, you constantly have to sneak past Phantoms and Reaplings.
Oh, and there was also sneaking through the courtyard in OoT and through the Deku Palace in MM, but I always considered that more of a minigame.
So, my question is... what do you think of stealth in the Zelda series, and do you think it should continue to appear in the series? Also, I suppose say your opinions on the different games' takes on stealth, and what you would like to see done in the future.
I personally had mixed feelings about the Forsaken Fortress in WW. The lack of the sword and all the screwing around grew tiresome for me, although I really liked the base idea. I did like the sneaking in OoT and MM, using the bow to stun guards and infiltrating with your items. I haven't played PH yet, but the concept in there sounds good.
So I think I would like to see stealth where you are armed, but are against opponents you can't beat, much like Gerudos, Phantoms or Reaplings. You can't defeat the enemies or guards, but you can at least use your tools to fend them off, stun them, or get past them. I don't like being completely helpless.
As for the "courtyard" sneaking, I wouldn't mind seeing something similar return, but preferably as a brief minigame as opposed to a whole full-size area.
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