This is something that I have come to learn over the years that helps [me]:
Never set your expectations too high; you'll almost always end up disappointed. There's nothing wrong with being excited for a new [Zelda] game, but take it from me: when you set your sights exceedingly high, disappointment is always sure to follow. :yes:
You are kidding, right? If we were to get a Zelda game at Wii U launch, it wouldn't be long. You know why? It would have glitches, lack of story, bad gameplay, ect. They should never rush a Zelda game. Also, the combat was amazing! So what if it didn't work in some dungeon, you focus too much on it over everything else! It was no where near thirty six hours of bad motion controls for me, ( I played the game seventy two hours.) Actually, it was even ten minutes in game when the controls didn't work, that i, for most people. IF it literally isn't working half the time, recenter it, and calibrate it or something.Honestly, I did find Skyward Sword to be a bit displeasing. I expected really immersive combat that would sweep me off of my feet, yet what I got were finnicky controls that were too responsive or unresponsive half of the time, with more emphasis on too responsive. This really made me disappointed when it came to the 1-on-1 swordfights everyone anticipated.
I also found myself wanting more from the game. It's weird. I almost felt like I was striving for something great, something utterly fantastic in the world that would take me beyond what I've come to recognize as enjoyment. Yet there was nothing like that in Skyward Sword. The gameplay could be fun, sure, but it could also be really boring. The puzzles often times were so stacked that it took away from a dungeon. I never got that ultimate feeling I was looking for in exploration and difficulty in Skyward Sword.
The game could have definitely been better, that's for sure. There were some nice bonuses... like the new items that were introduced and some of the different concepts they applied. It just wasn't the kind of game that I was expecting, and I suppose that's really the bad thing about all the hype that comes with a game. If anything, I feel like I'll be a lot more impressed with the HD Zelda on Wii U because of its lack of publicity. I'd like it to come out as soon as possible after the Wii U. Games are just better when you don't expect as much out of them as you get.
ugh, yeah i was disappointed. My biggest problem with the game, besides repetitive quest, bosses, etc, was the overworld. Personally i am a huge fan of TP for many reasons. i dont see why so many people hate it because in some ways it was very similar to OoT. both those games had amazing overworlds. and what was so similar about their overworlds is how they actually seemed like real places (plenty of towns, villages, people, etc) and the dungeons were placed in places that didnt seem too out of the ordinary. instead of SS where its just a bunch of random nothingness. Exploring is whats most important to me in a zelda adventure and i guess thats why i think OoT and TP are similar. MM is still my favorite zelda title but TP is second with OoT third. SS is not even close to the top, i had more fun playing the oracle series than this, hell even pokemon crystal ranks higher than SS and its not even a zelda game! They left a lot of good stuff outta SS. I still love the series and recomend everyone atleast gives SS a try, but for me it was just a letdown.
Are you serious? Did you even complete it? If not, you can't say you have more fun playing anything more than it because you haven't completed it. The reason I am not sure is because you said it was beat by a Pokemon game, no Pokemon game from Game freak company is going to be good enough to beat maybe even a single Mario game! I would like to say for everybody, don't expect what you want out a Zelda game, because it isn't gonna happen probably.
Never set your expectations too high; you'll almost always end up disappointed. There's nothing wrong with being excited for a new [Zelda] game, but take it from me: when you set your sights exceedingly high, disappointment is always sure to follow. :yes:
Honestly, I found the game disappointing, and I've made it no secret to those here that I talk to. Like Kybyrian, I just wanted more, even while I was playing it. There have been a series of Articles on Zelda Informer (oh no, not Zelda Informer) that have highlighted some of the things that have been wrong with the games, that I frankly agree with.
First, where were the enemies that I was expecting? There was such a lack of enemies in the game that would challenge me, or make me actually worry about dying. If there were either more enemies, or more challenging enemies, I would have been more satisfied. The most awesome thing about the game was the 1 to 1 combat, and they hardly made me use it to the point where I had to think. The game got so repetitive for me as I was able to use the same simple strategy on most enemies that I went up against. I rarely got hurt by the enemies in the game, and I wish that I did.
The linearity and handholding was also very unwelcome. I realize that the handholding was for newer players, but I feel like they took it pretty far at points, especially with Fi jumping in rather often. Sure Navi gave some hints at times, but they weren't awfully annoying, and she rarely told me exactly what to do. The linearity was disappointing to me. There wasn't really any way I could choose where I wanted to go nor how I wanted to go about doing the game. There were small parts where I could do different things in different orders, but it wasn't nearly as much as I've expected from games like Majora's Mask, A Link to the Past and the original Zelda (all 3 of which, are my top 3 favorites).
The difficulty was also just meh. I really wish that they had let me choose Hero Mode right from the beginning. That would have been SO much more fun than being required to do normal mode first. I always choose the harder mode in every video game if they give me an option from the start (for example, Kingdom Hearts, Tales of the Abyss, etc.). Skyward Sword's Hero Mode wasn't very compelling to me after I beat the game. I still did it, but after doing normal mode right before, it was a disappointment. I also heard that in an interview, the developers programmed the game much harder than it was before the final version. I wish I could get my hands on those puzzles and enemy AIs.
Also, the music unfortunately didn't live up to what I had hoped they did. The music was, in fact, played by both real and nonreal instruments, which I greatly enjoyed. However, a lot of the songs were just upsetting and boring. The harp songs were decent, yes, but they didn't live up to anything that I've come to know from Zelda songs. The harp also seemed like a huge after thought to me, as it was used in very specific places at a very infrequent pace. The background music did a lot to help make the scenery come alive, but it always felt a little off. The instrumentation was decent at parts, but it wasn't nearly a full orchestra like I thought we were promised.
However, i did enjoy a good portion of the game. The game was pretty fun to play, I just wish that they had given me what I expected they'd give me. There was so much hype for the game before it came out, and I don't feel that it delivered.
The difficulty was also just meh. I really wish that they had let me choose Hero Mode right from the beginning. That would have been SO much more fun than being required to do normal mode first. I always choose the harder mode in every video game if they give me an option from the start (for example, Kingdom Hearts, Tales of the Abyss, etc.). Skyward Sword's Hero Mode wasn't very compelling to me after I beat the game. I still did it, but after doing normal mode right before, it was a disappointment. I also heard that in an interview, the developers programmed the game much harder than it was before the final version. I wish I could get my hands on those puzzles and enemy AIs.
I'm going to disagree with part of this. First off, adding a difficulty level for the game would be a spectacular addition and highly welcomed. The more advanced player could play on a more difficult mode with increased enemey AI or heart damage, and the casual player could just have the enemies dumbed down a bit. I think it's a nice and easy compromise between the hardened veteran and casual players.
However, I still think the difficulty was there in Skyward Sword. The amount of hearts a Bokoblin took was pretty staggering, a whole one heart. That might not seem like a lot, but it definitley was a step-up from the other games. And yea, Bokoblins are pretty much the only thing you fought in the game due to a lack of variety in enemeys, but I went away from the game feeling that Nintendo took a step in the right direction.
I'm new here so probably no one knows my favorite game series ever is God of War. I set my expectations High every time and have never been let down. Kratos never changes the gameplay stays the same. it relys on if it ain't broke don't fix it. change is good in small amounts but all at once is dumb (IMHO)
And here is my only problem with SS, The forced motion controlls, If you want a tablet control or motion control fine but don't make it the focus of the game and give me the option of using a standard controller. I've always found Zelda to be an escape and relaxing game, an in this one it felt pushed and shallow because it focused on a gimmick and not the game it's self.