I guess I should apologize for putting this off track. I don't know how me praising LOZ and ALTTP in comparison to the modern games can lead to three consecutive posts saying something about OOT fanboys are hating on SS but whatever. I'm sorry but I just feel that the overall direction of the series is misguided in the linearity vs. nonlinearity aspect and this holds SS back from being as good as it could have been. I probably should have saved this for another discussion, but it does explain why Skyward Sword disappointed me.
In response to your counterargument about the difficulty of the puzzles I agree. The longest anything stumped me was 3 minutes in the Earth Temple figuring out I had to bomb the wall to proceed. I never looked at a guide during my first playthrough, and I felt that the overall difficulty of the puzzles was very low. Even Twilight Princess, which is one of my least favorite Zelda games, had me confused at a couple of points so I think the puzzles were more challenging in that game.
Also in response to what Atheistbigred said. It's incredibly easy for Skyward Sword or any game ever made for that matter to be disappointing. My expectations simply weren't met. The game is a 9.5 in my book but I wanted a 10. I really just want a perfect Zelda game and we've been getting nothing but very good ones since ALTTP IMO. Some are closer to perfection than others IMO but that doesn't really matter. Since nonlinearity really matters to me it's just very obvious what the game could have done differently for me. If the game was slightly tweaked then I probably would have played through it five or six times by now instead of being midway through my third playthrough. It being linear (and needlessly so at several points) severely hurt the replay value for me.
thats ok man. its not your fault about the oot argument. and i agree about alttp, its also my favourite game in the series. I have to get around to playing ocarina of time for vc. i want to know what all the hype is about.