It's extremely open. Arguably the most open Zelda to date.
Really... man I need a 3DS so bad. Is the game linear at all or did it fixed that somewhat?
It's extremely open. Arguably the most open Zelda to date.
I completely disagree with the proposition. Skyward Sword in my eyes is quite possibly the worst 3D Zelda in the entire franchise. The WiiM+ was interesting but it felt really forced as you needed to use it to do everything, including doing stuff like crossing ropes which just became tedious.
Possibly the least linear arguably including Zelda I because even Zelda I requires you to go into dungeons to get certain items for later dungeons. The final 8 dungeons of ALBW can be done in any order without going into other dungeons first.Really... man I need a 3DS so bad. Is the game linear at all or did it fixed that somewhat?
I agree that the Wii Motion Plus was forced. Do I really need to pull the sword out with it? I had a hard time trying to pull the damn thing out when I first played the game.
Possibly the least linear arguably including Zelda I because even Zelda I requires you to go into dungeons to get certain items for later dungeons. The final 8 dungeons of ALBW can be done in any order without going into other dungeons first.
Yeah man I admit there were some problems with the Wii motion plus, honestly I feel like they should have fixed those allignment problems, they had time to do it too.
What alignment problems?
As I played the game the sword and cursor would come out of allignment. The cursor more so than the sword. The sword would come out of allignmet when I would get surrounded by Bokogoblins, I would fight them and by time I was done the sword was out of allignment. I would then have to recalibrate the Wii motion plus. I got over it, but it was annoying sometimes.
Wow that's cool, but even though the game was very open, was it big enough? Did you find yourselves wanting more? Or were you all satisfied?
As I played the game the sword and cursor would come out of allignment. The cursor more so than the sword. The sword would come out of allignmet when I would get surrounded by Bokogoblins, I would fight them and by time I was done the sword was out of allignment. I would then have to recalibrate the Wii motion plus. I got over it, but it was annoying sometimes.
I never experienced that problem, so I don't know what to say.
I had endless issues with my WM+. They seemed to get worse the more I played. On my minimalist run I wanted to throw my Wiimote through my TV screen.
Despite there being a four to five year development period on a purportedly sensational project, the dev team instead focused on a cinematic experience, taking an edge off of the commonplace adventure of Zelda.
Needlessly lengthy cutscenes and long-winded dialogues without the ability to quickly skip weighed any level of enjoyment down like a heavy burden; dying forced you to watch the introduction cutscene in full (thanks, Imprisoned) due to this useless incapacity.
Adding to the list of insufficient presentations--incapacitating to a should-be successful game--are the corridor-like paths that inhibit the boundless freedom of past titles.
Although it was Nintendo's goal to make the "overworld" feel like a Dungeon, the concept soon became jaded as I discovered that I was running around in circles in many cases just to figure out what to do.
Backtracking had never been a problem in Zelda for me until that point (trying to get the lay of the land without dowsing), leaving me stranded in a suffocating series of hallways and/or otherwise linear routes.
On the brighter side of things, solving puzzles to open new areas was cool, but again, since each Province and even Skyloft was built like a Dungeon, the overall design scheme was consistently the same.
Majora's Mask pulled off the intriguing sequence of events and item-wielding aspects
whereas Twilight Princess achieved limitless liberation of exploration and uncovering secrets
I never experienced that problem, so I don't know what to say.
I had endless issues with my WM+. They seemed to get worse the more I played. On my minimalist run I wanted to throw my Wiimote through my TV screen.