I've been pondering this question for a long time. Super Mario 64 is easily one of my favorite games of all time, tying with Ocarina of Time for the #1 notch for the N64, which is one of my favorite systems of all time, so this game holds a special place in my heart. I've read a lot of articles recently about OoT3D, both pro and anti remake. Personally, I really enjoyed it, and thought they did a great job, even with a couple problems, but overall I'd say it was a worthy cause. However, it makes me wonder, will they ever remake this gem of a game? or should they? should they merely keep the game the way it is, not mess with perfection, or should they try to remake it, risking the potential of botching the visual style and controls and alienating thousands of devoted fans? It's a difficult question, dear readers, but I have finally formulated an opinion: I believe they should. I have a number of reasons for my opinion. For one, it was a truly amazing game that all too many young gamers have not experienced, which is a tragedy in itself. however, if they do remake it, it should NOT be on the 3DS. The 3DS is a marvelous little system that I think is truly ingenious, and OoT fit it like a glove. This was because it had a simple but very effective camera that worked with the single stick layout of the N64, using a system I like to call the "dogwalking" system of camera control. Basically, the camera in OoT is a point that Link can walk forward and Backward from, but cannot escape its "leash" on the X-axis. In other words, when you are pushing the analog stick sideways, Link walks in circles around the camera. This is a very well designed system for action adventure games, and added with Z-targeting/manual recentering of the camera, works nearly flawlessly for single analog stick systems, like the N64. However, Mario 64, as much of a COMPLETELY AND UTTERLY AWESOME game as it is, is a platformer. So Mario has to be able to move on the X axis in the game world easily, or he is the victim of many frustrating deaths. So Mario 64 has a flawed camera system. however, during the Gamecube era, something brand new was introduced to the Nintendo gaming world: a second analog stick. Now, everyone has mixed reactions towards Mario Sunshine. I personally love it for it's tropical, sunny atmosphere and it's Mario 64-like gameplay (more exploration and free reign than Galaxy), but one thing we can all agree on: it had a great camera. even when the game gives you a bad angle, the camera is easily controlled via a "bubble" system, where the camera is a floating object that orbits around mario and is controlled via the second analog stick. Mario 64 had a flawed version of this system that was so flawed by only having the four directional C buttons as a controlling mechanism, and the rotation of the camera was limited as well. Fun fact: the camera in Mario 64 was actually a character, a floating Lakitu holding a videocamera that was only visible in mirrored areas. Anyways, Mario 64 could easily be remade on the Wii U as opposed to the 3DS, using a system like Mario Sunshine for camera control instead, using the second analog nub on the Wii U tablet. also, the Wii U could provide great graphical power to the game, making one of Mario's greatest outings look better than ever. Also, the developers could remake all of the great old tunes using an orchestra and get great sound quality over the console that could not be found in the 3DS. The screen on the Tablet could hold a mini map. There are many, many options. What do you guys think? Do you like my idea? or would you rather that Mario 64 remain in it's purest form? Do you have a good argument for seeing it on the 3DS instead? Or do you perhaps have another interesting idea for how the Wii U could be utilized? Post up, I'm excited for your feedback!