There are no nightkills in this game. Since the General is dead, we don't have to worry about two players getting executed next day. If we keep the Prince and the Loyalist alive, we have both a role reveal and Pendio can talk in the thread again. If we accidentally kill the Prince, however, we lose two townies. We have nothing to lose with the lack of nightkills; on the contrary, we gain an advantage. Whereas if we lynch someone today, we risk lynching one of the two roles that become really important during the next day. Ending today with no death, while it keeps the last two scum alive for sure, doesn't hurt us at all. Furthermore, on the off chance that we lynch someone today, that person flips scum, and that person is also revealed to have been the person the Loyalist chose, we lose our loyalist, whereas if we wait until next day, that same person is revealed as scum. It's a win-win, and it also gives us more discussion time, which is very good when the game is as inactive as it is. The benefits of doing this far outweigh the cons in the grand scheme of things. If we go along with it, it leaves us in a very good place next day. I was already suspicious of you, but I think I am moreso now. Normally I'm against no lynches, but this is one rare circumstance in which I think it's the best course of action to take.
On the point of Alit, that was Day 2. With the most important day in the game coming up very soon, the circumstances during Day 3 are different. Also, I had to put my vote on Alit quickly and rush it in at the end of the day because I didn't feel that strongly about lynching Mido, who would have ended up getting lynched otherwise.