You have a point about the dungeons, something about 2D dungeons is just super unique, but bosses? Naw. I've had a whole lot more fun with 3D bosses, whereas 2D bosses are just walk around spamming your sword and hope you get a lucky hitOk here's my newest hot take. 2d Zelda bosses are better then 3d. And except for Majora's Mask, 2d dungeons are better then 3d.
For 2d dungeons I generally find them harder. I’m playing through oracle of ages and the dungeons are hard. I also found Link’s Awakening dungeons to be challenging. I really like Majorca’s Mask dungeons though because of the interesting ways to manipulate the structure.You have a point about the dungeons, something about 2D dungeons is just super unique, but bosses? Naw. I've had a whole lot more fun with 3D bosses, whereas 2D bosses are just walk around spamming your sword and hope you get a lucky hit
literally my biggest complaint with hollow knight boss fights is that team cherry's interpretation of difficulty is "how many objects are on the screen at once" multiplied by "how fast do the objects move"Then think about Mothula from ALTTP. You’ve literally got tons of things flying at you that you just have to dodge. In the 2d games they can make simple combat feel interesting mostly by making it tight. Even other 2d games feel this way to me, think about Hollow Knight, even tho it’s 2d side scrolling, I really enjoyed how the bosses required good dodging to avoid, you really had to understand the bosses movements to avoid attacks and then find an opening to attack.
???Not all of the bosses are that way, think about say Mantis Lord
Yes, it is about adding more obstacles and increasing speed. The thing I love about that though is it isn't just a cheap way of making it more difficult. It's almost like a dance. You get destroyed by the speed the first time, and then you slowly start to learn the moves to dodge and when to attack. When more obstacles get added and the attacks get faster, you get better and the dance speeds up. It's a very satisfying battle style which may seem simple or frustrating at first but makes you feel accomplished when it's all over. I actually feel like some Zelda boss battles follow this basic principle, where you can only damage them in a certain way and each time you do so they make it more difficult. Sometimes though, it can make boss battles feel slow. I think a blend of the simple hollow knight speed battles and the Zelda item based battles would be really cool.???
They literally double the amount of crap on your screen to make it harder rofl
I think sisters of battle have the increased movement speed as well
I agree with this a lot. 2d bosses just destroy me lol it's hard to maneuver well with a plus pad.You have a point about the dungeons, something about 2D dungeons is just super unique, but bosses? Naw. I've had a whole lot more fun with 3D bosses, whereas 2D bosses are just walk around spamming your sword and hope you get a lucky hit
it gets repetitive in hollow knightYes, it is about adding more obstacles and increasing speed. The thing I love about that though is it isn't just a cheap way of making it more difficult. It's almost like a dance. You get destroyed by the speed the first time, and then you slowly start to learn the moves to dodge and when to attack. When more obstacles get added and the attacks get faster, you get better and the dance speeds up. It's a very satisfying battle style which may seem simple or frustrating at first but makes you feel accomplished when it's all over. I actually feel like some Zelda boss battles follow this basic principle, where you can only damage them in a certain way and each time you do so they make it more difficult. Sometimes though, it can make boss battles feel slow. I think a blend of the simple hollow knight speed battles and the Zelda item based battles would be really cool.
Okay but there’s many ways to make that movement speed easier. Sharp shadow is a great example. Traitor Lord is an annoying pain but charms like that making dodging easier because you can go through the attacks with the shadow cloak and the charm improves on it???
I think sisters of battle have the increased movement speed as well
The challenge is what makes a dungeon good tbh, I like it when you have to wander around a bit and throw random stuff at random spots to see if something sticks, I don't like it when dungeons go room by room. Some good examples of a dungeon with good backtracking is Dragon Roost in Wind Waker and the Forest Temple in Twilight Princess, you have to know your way around the dungeon to really beat it instead of just solving the puzzle in the room before moving on.For 2d dungeons I generally find them harder. I’m playing through oracle of ages and the dungeons are hard. I also found Link’s Awakening dungeons to be challenging. I really like Majorca’s Mask dungeons though because of the interesting ways to manipulate the structure.
As far as bosses, I definitely prefer 2d bosses mainly because they are tighter and actually require dodging. I hate how in the 3d games you can mostly just roll around the arena to avoid getting hit for 90% of the bosses.
Then think about Mothula from ALTTP. You’ve literally got tons of things flying at you that you just have to dodge. In the 2d games they can make simple combat feel interesting mostly by making it tight. Even other 2d games feel this way to me, think about Hollow Knight, even tho it’s 2d side scrolling, I really enjoyed how the bosses required good dodging to avoid, you really had to understand the bosses movements to avoid attacks and then find an opening to attack.
The only 3d boss I can think of that did that was thunderblight, but even then I still think the 2d games have overall better bosses.
Yes!!! Like I just said, just because it's confusing or hard doesn't mean it's bad!I looove TP’s Lakebed Temple. I think a lot of people tend to dislike it because moving the staircases can get confusing and whatnot.