Xinnamin
Mrs. Austin
Here are a few of my top wants:
Fun overworld: In TP, Hyrule Field was huge and beautiful. I thought it would be a blast to explore. But all there really was was empty space filled by annoying respawning monsters and a couple of tunnel systems hidden behind giant boulders. It's great that Hyrule Field was big, but it was pointlessly big. I want something other than more enemies to fill those plains. I want more alcoves worth exploring, not just randomly large cave systems or hidden grottos with nothing but more enemies. I want some proper character interaction in the overworld. The field is huge, so why did we only get a few sparcely populated towns and one huge central hub where you couldn't talk to 90% of the people? That brings me to my second point:
More small towns: I liked Ordon. I loved OoT's Kakariko. I hated TP's Castle Town. I want some more towns with people to talk to and things to do. It would be nice if the developers gave us more moderate-small towns where you can talk to people rather than a central hub brimming with non-responsive fillers just for the sake of making it crowded. Maybe even put some frontier farmers in the fields like Lon Lon Ranch. Maybe make them vulnerable to the overworld monster infestation and in need of saving so you have something worthwhile to do. Hyrule is a Kingdom, but right now it feels more like a colonial wilderness.
Orchestrated music: I think this is a given, and a popular demand, so no need to elaborate.
A slight bit more violence: I'm not saying detailed graphics of slashing off an enemy's arm or anything, but maybe a little blood, and maybe let us see that sword plunge into the villain's chest. They showed Ganon get stabbed in WW (rated E), but not in TP (rated T)? Anyways, I'd love it if Zelda Wii turned out to be another T rated game.
Travel system with both Epona and flight: By flight, I mean on the back of a giant bird like the Kargarok in TP's Plumm minigame (I know I'm taking a lot of stuff from TP, but that's only because it's the most recent console game). I've already elaborated on this in the Zelda Wii Transportation thread, so I'll make this brief. I want a feel of natural control and a feel of freedom when I travel the overworld. TP's Epona accomplished the first and a bit of the second for me, I think a giant bird would easily surpass expectations for the second, and the Kargarok in TP already felt decently natural.
Difficulty levels: I want something similar to the OoT Master Quest. If possible, I think it'd be awesome if the game had two versions of every dungeon so when you first enter the dungeon, the game asks you to choose either to do "Normal" or "Hard" mode. That way players can choose when to challenge themselves and on what, something I'd love since I sometimes wish I could play the Master Quest version of some of the later temples, but I really don't want to work through the entire Master Quest just to do one or two temples that I like.
Fun overworld: In TP, Hyrule Field was huge and beautiful. I thought it would be a blast to explore. But all there really was was empty space filled by annoying respawning monsters and a couple of tunnel systems hidden behind giant boulders. It's great that Hyrule Field was big, but it was pointlessly big. I want something other than more enemies to fill those plains. I want more alcoves worth exploring, not just randomly large cave systems or hidden grottos with nothing but more enemies. I want some proper character interaction in the overworld. The field is huge, so why did we only get a few sparcely populated towns and one huge central hub where you couldn't talk to 90% of the people? That brings me to my second point:
More small towns: I liked Ordon. I loved OoT's Kakariko. I hated TP's Castle Town. I want some more towns with people to talk to and things to do. It would be nice if the developers gave us more moderate-small towns where you can talk to people rather than a central hub brimming with non-responsive fillers just for the sake of making it crowded. Maybe even put some frontier farmers in the fields like Lon Lon Ranch. Maybe make them vulnerable to the overworld monster infestation and in need of saving so you have something worthwhile to do. Hyrule is a Kingdom, but right now it feels more like a colonial wilderness.
Orchestrated music: I think this is a given, and a popular demand, so no need to elaborate.
A slight bit more violence: I'm not saying detailed graphics of slashing off an enemy's arm or anything, but maybe a little blood, and maybe let us see that sword plunge into the villain's chest. They showed Ganon get stabbed in WW (rated E), but not in TP (rated T)? Anyways, I'd love it if Zelda Wii turned out to be another T rated game.
Travel system with both Epona and flight: By flight, I mean on the back of a giant bird like the Kargarok in TP's Plumm minigame (I know I'm taking a lot of stuff from TP, but that's only because it's the most recent console game). I've already elaborated on this in the Zelda Wii Transportation thread, so I'll make this brief. I want a feel of natural control and a feel of freedom when I travel the overworld. TP's Epona accomplished the first and a bit of the second for me, I think a giant bird would easily surpass expectations for the second, and the Kargarok in TP already felt decently natural.
Difficulty levels: I want something similar to the OoT Master Quest. If possible, I think it'd be awesome if the game had two versions of every dungeon so when you first enter the dungeon, the game asks you to choose either to do "Normal" or "Hard" mode. That way players can choose when to challenge themselves and on what, something I'd love since I sometimes wish I could play the Master Quest version of some of the later temples, but I really don't want to work through the entire Master Quest just to do one or two temples that I like.