That's not lag; that was intentional. It was designed to prevent the magical arrows from being overpowered, particularly during the end game. If you could fire them too quickly, you could put down powerful enemies far too quickly.6.) The lag between firing magical arrows.
Again, this is a common design for an emotionless protagonist. The goal is to make the protagonist indistinct such that you can relate to them much easier, and implant your own emotions and experiences to increase the level of immersion in the game. It's been done in just about every single Zelda game.7.) Lack of emotion for Link. (I understand that it was only the limits of the technology back then, though...)
when u leave koriki forest to see the princess, u arrive to castle town it turns into night
I hated nothing so far in it but i think i might hate the water temple!