That's not lag; that was intentional. It was designed to prevent the magical arrows from being overpowered, particularly during the end game. If you could fire them too quickly, you could put down powerful enemies far too quickly.6.) The lag between firing magical arrows.
Again, this is a common design for an emotionless protagonist. The goal is to make the protagonist indistinct such that you can relate to them much easier, and implant your own emotions and experiences to increase the level of immersion in the game. It's been done in just about every single Zelda game.7.) Lack of emotion for Link. (I understand that it was only the limits of the technology back then, though...)
A way to keep that from happening is to roll all the way to the castle. Just be sure you do full speed rolls (by this I mean if you hit A again too quickly he'll only roll at half the speed & distance so it becomes counterproductive) and you'll get to the castle before night hits. It looks a little silly but I do this on that first trip and get to the drawbridge in time to grab both rupees at the top of the chains then slip into the castle before the bridge goes up.when u leave koriki forest to see the princess, u arrive to castle town it turns into night
Oh, you'd hate the Water Temple alright. My friend warned me about it when I was a first time player. Holy crap, I should've taken his advice... but I wanted to figure it out for myself... Oh well.I hated nothing so far in it but i think i might hate the water temple!