I'm confused as to what exactly the opening post is asking. the grammar is a bit misleading.
In terms of which game offers the most to explore and offers the greatest thrill performing these tasks, I'd say Ocarina of Time takes the crown with Majora's Mask in a close second. Unlike some recent installments, both N64 titles found that perfect balance between dungeons and sidequests, story and gameplay, new and old therefore granting them timeless appeal. You may say to yourself that my view is romanticized and straight out of a fairy tale book, however, that truly is how I feel about those titles. In terms of absolute perfection, few games top Majora's Mask and Ocarina of Time is that top benchmark for the videogame medium as a whole.
There was nothing quite like entering into the upbeat atmosphere of Hyrule Field in Ocarina of Time or feeling the rush of the beating drums in the Gerudo Desert. Nintendo also exceptionally tied characters from the child half of the game into the adult part as the Seven Sages. The mystery of Sheik was particularly well concealed. A plethora of items which were constantly useful (unlike in recent installments *cough*Dominion Rod*cough* *cough*Skyward Sword whip*cough*) as well as relatively obscure fairy fountains and heart pieces guaranteed the game's longevity for years to come.
Majora's Mask accomplished these same ends, however, not as masterfully in my opinion. The dungeons were fewer but bigger and sidequests made you care about every character moreso than any previous entry before. The 72 hour time limit and sense of urgency, while contributing to the overall dismal atmosphere, nevertheless felt like unnecessary meddling with an already perfect formula established less than two years earlier.