GRAND DAD?i'm the grandfather
yeah im not a big fan of the 'everyone gets hurt' method, especially considering that we have(I assume) different health and damage outputs
GRAND DAD?i'm the grandfather
FLEENSTONES?!GRAND DAD?
I wish I knew what the lowest damage percentage was. It may be worth it to have only the weakest attackers attack today, if that makes sense. That way the mafia has a lower chance of actually KOing anyone. (idk like, if someone gets ~40% damage on them and the mafia does 60% then they're going to die tonight right??? but someone with only 5% damage only goes to 65% and doesn't die. seems like an easier way to figure out who's been attacked by the mafia and is therefore probably town.)
Yes exactly, we don't want to get too trigger happy otherwise everyone will be weak as **** and be picked apart.I dislike that approach. I'm not gonna join in a forced everyone attacks someone this day to give every player some basic damage.
From all we know, (and I read the last game) some nightkills might not give enough damage to kill everyone. If we now give everyone damage, we make everyone weaker. And why would we? It's still early, so if we think someone is scummy we can still easily kill that person the same day. And hell, I don't want any damage just because you want to be able to more easily kill me later. As a rational but distrusting individual, I highly oppose that.
I suggest everyone just does whatever they want (as in, don't spread it out too much, just honestly attack someone today if you feel he/she is the most suspicious, but don't feel forced to attack either). Additionally, I do think we should kill at least one person per day. That way we do gain some valuable leads
I don't just mean for today. What I mean is we need a solid way to say "Let's look at them". Use it as a promise to attack them if they don't explain themselves. Same thing as pressure votes pretty much. I agree, Day One that may not work well, but I mean in the long term.
@DekuNut do you think it's probable that the Mafia might attack their own if they know that person will survive, so the survivor can gain town credit?
Given that they are not part of the game, and a user-created thing, no, I won't include them in vote counts. It'll be up to one of you to handle that if you want to handle it.I like that idea. Jamie, would you be willing to keep track of our FOS's, as mock-votes?
to the contrary, actually. It did not seem like a proposal the mafia would come up with (especially not that early). I just didn't agree@kokirion do you think my suggestion might be dangerous to the town, and thus would make me someone to keep an eye on more than others?
GRAND DAD?
yeah im not a big fan of the 'everyone gets hurt' method, especially considering that we have(I assume) different health and damage outputs