And no, I am most certainly not afraid of change. I fully welcome the addition of voice acting in the upcoming Metroid: Other M, because that particular franchise is well suited for voice acting. Zelda, on the other hand, is not. It's not alone in that category, either. Look at Mario, for example. Sure, Mario says quite a few phrases here and there, but can you honestly picture a Mario game with full voice acting? It doesn't matter whether it's a traditional platforming Mario game, an RPG, or a sports spin-off, it just isn't right for Mario. It can be okay in moderation, such as Mario's common phrases or Peach's read aloud letters, but that's about it. It could possibly work well in Zelda, too, so long as it's used in moderation like that. Twilight Princess pulled it off quite nicely with Midna, albeit in an incomprehensible language.