Out of curiosity from living under a rock, what does "BEV" mean?
I've generally avoided Phantom Hourglass and Spirit Tracks because of their controls (and the somewhat poorer ratings they garnered), so I wouldn't be pleased to see that aspect return on the 3DS. It's very difficult to have deep combat and accurate controls when it all revolves around scribbling on a piece of glass, and those two things are important to me. Kid Icarus: Uprising, for instance, makes near-omnipresent use of the stylus, and while its particular usage works for the most part, it's still uncomfortable and would have been better off using the touch screen as supplementation rather than the end-all-be-all. I don't want to see that limitation on Zelda again.
The motion controls in Skyward Sword were a bit different; after all, you didn't need motion controls to make Link move, did you? The extra control was used a bit more as supplementation than the main choice (even though I do feel it was slightly overbearing at times), so it didn't come off as nearly as obtrusive. But games that rely too heavily on their advanced control schemes while trying to keep the beat with the previous games usually wind up controversial. For instance, you can't have deep combat or fast action when your movements are slowly governed by the stylus. If you seriously alter the control scheme, you need to alter the rest of the game to keep pace.