Shadsie
Sage of Tales
You know, I wasn't really scared of the Silent Realms. In paying attention to Fi's dialouge, I figured "This is just a test of my spiritual strength" and the whole thing with "your spirit will shatter" was apparently not a Game Over - it just ended with Fi telling you that you didn't pass the test. This, therefore, lacked the urgency for me that I have when facing a boss or a regular dungeon/puzzle-trap of dangers. Sure, one hit "kills" you, so it's an added challenge, but I never got the impression through any of it that Link was in mortal danger - only in danger of failing the trial and not getting the shiny new divine present.
I found the non-standard Game Over of the Imprisoned fights (I lost a lot on the third go-round) a lot more emotional/scary. (I just *know* that dammed thing ate Grannie on Game Over, as well as instigating the end of the world)...
That's not to say I do not like the Silent Realms - I love them!
What I liked best was - I noticed how each one tests the aspect belonging to the Goddess to which it is named. Farore's Silent Realm tests your courage by having a number of the Tears in very skin-of-your-teeth places: Right next to Guardians, right past Waking Water... You have to grit up your courage and just go for it.
Nayru's Silent Realm tests your wisdom by having Tears in "puzzle" locations. You have to move minecarts to get to a few of them - one you have to figure out a jump for. There's one stuck in a tree that you have to roll into in order to shake down. There's one located just past a Watcher that you have to figure out timing for to get past.
Din's Silent Realm has Tears in locations you have to pump your Stamina Gauge to reach - climbing climbs, running and jumping off them... it really tests your Power.
Then the Skyloft Silent Realm seems to test all three with Tears next to Guardians, in hard to reach/find places, and in places you have to pump your stamina to get to, so it's Courage, Wisdom and Power in balance!
I found the non-standard Game Over of the Imprisoned fights (I lost a lot on the third go-round) a lot more emotional/scary. (I just *know* that dammed thing ate Grannie on Game Over, as well as instigating the end of the world)...
That's not to say I do not like the Silent Realms - I love them!
What I liked best was - I noticed how each one tests the aspect belonging to the Goddess to which it is named. Farore's Silent Realm tests your courage by having a number of the Tears in very skin-of-your-teeth places: Right next to Guardians, right past Waking Water... You have to grit up your courage and just go for it.
Nayru's Silent Realm tests your wisdom by having Tears in "puzzle" locations. You have to move minecarts to get to a few of them - one you have to figure out a jump for. There's one stuck in a tree that you have to roll into in order to shake down. There's one located just past a Watcher that you have to figure out timing for to get past.
Din's Silent Realm has Tears in locations you have to pump your Stamina Gauge to reach - climbing climbs, running and jumping off them... it really tests your Power.
Then the Skyloft Silent Realm seems to test all three with Tears next to Guardians, in hard to reach/find places, and in places you have to pump your stamina to get to, so it's Courage, Wisdom and Power in balance!