Favourite: Hyrule Castle from Twilight Princess- I know a lot of people don't really see this as a dungeon but i really liked it. The sense of scale in TP was already quite grande and Hyrule Castle just felt like the best way to end the list of dungeons, the interior was large and ornate and felt like a Castle and not just an elaborate dungeon, nothing felt forced into it to make it into a dungeon, it just felt very natural. Not only did we have the interior of the castle but we also had the graveyard which i really enjoyed and aside from Snowpeak Ruins, felt to me to be the only dungeon that really made good use of Wolf Link's senses. Although right before you confront Ganondorf, where you have stairs on the left and right of you, did that layout remind anyone of the final boss location in Shadow of the Colossus?
Least favourite: My first hate in Zelda as far as temples go will always be the Temple of the Ocean King in Phantom Hourglass, its awful. It is an awful idea to make a stealth dungeon where you have to repeat every single room every time you visit a timed dungeon! Awful idea with awfully long winded puzzles that were also awful, it was such a chore... but my hate stems from the timer more than anything else so perhaps it isn't fair to judge this one so harshly since i don't mind the Temple of SPirits in Spirit Tracks so much even though it had some awful puzzles too.
So for a fairer choice I'm going to say the Sandship from SS. SS's dungeons were weird, some were really short (i like those ones because i don't have to stay there long, and other were a chore like the Fire Sanctuary with all of that digging and underground switch smakcing) but Sandship not only had an awful boss but its design felt really unrealised. All the dungeon seemed to be to me was to figure out when and what room to use to hit the Timeshift Stone on the mast to further our progress and it wasn't hard to figure out either. The other thing i hated about it is that having completed Lanayru Mining Facility (my personal fave SS dungeon) before the Sandship the second half of the Sandship with the pistons and conveyor belts just didn't feel new or exciting and weren't as challenging or as fun as anything seen in the Lanayru Mining Facility which just added to my disappointment. It would have been nice for this dungeon to have been better because it was a very refreshing place to have a dungeon (if you don't include the pirate ship dungeon in PH), I'd like to see the SS trend of having dungeons in interesting places, the only thing Nintendo need to do is make them better.
Least favourite: My first hate in Zelda as far as temples go will always be the Temple of the Ocean King in Phantom Hourglass, its awful. It is an awful idea to make a stealth dungeon where you have to repeat every single room every time you visit a timed dungeon! Awful idea with awfully long winded puzzles that were also awful, it was such a chore... but my hate stems from the timer more than anything else so perhaps it isn't fair to judge this one so harshly since i don't mind the Temple of SPirits in Spirit Tracks so much even though it had some awful puzzles too.
So for a fairer choice I'm going to say the Sandship from SS. SS's dungeons were weird, some were really short (i like those ones because i don't have to stay there long, and other were a chore like the Fire Sanctuary with all of that digging and underground switch smakcing) but Sandship not only had an awful boss but its design felt really unrealised. All the dungeon seemed to be to me was to figure out when and what room to use to hit the Timeshift Stone on the mast to further our progress and it wasn't hard to figure out either. The other thing i hated about it is that having completed Lanayru Mining Facility (my personal fave SS dungeon) before the Sandship the second half of the Sandship with the pistons and conveyor belts just didn't feel new or exciting and weren't as challenging or as fun as anything seen in the Lanayru Mining Facility which just added to my disappointment. It would have been nice for this dungeon to have been better because it was a very refreshing place to have a dungeon (if you don't include the pirate ship dungeon in PH), I'd like to see the SS trend of having dungeons in interesting places, the only thing Nintendo need to do is make them better.