Okay, ive never played a zelda game that i didnt like, but i really did love Skyward sword, and there were plentyof things to do from flying to different islands in the sky to adventuring to the three regions on land, however, there was not a whole lot to do after you explore places for the first time.....In majoras mask, you could play over and over and honestly play for months and still find new things all the time, wind waker has such a huge map with so many things to do i cant complain, ocarina of time was very adverse in gameplay between times and dungeons and twilight princes had a pretty large map with the wolf and human thing, and dont get me wrong skyward is great but i get an empty feeling when i get done playing it. I cant exactly explain it but there wasnt enough places like goron city, or zoras domain from the older games, they should have put more exploration factors into the game, like many of you mentioned secret caves and secrets in general. Yes there were some secrets like the drawings on the wall, sidequest and little tidbits here and there, but it was like the first time you explored an area, it was pretty much as it seemed. I liked the concept of going into an area, leave comeback and unlock a new section of the first area, but it just lacked exploration qualities. If i could ever talk to a zelda game director or whatever, id really like to tell them to make a game with new and old zelda game concepts, larger maps with plenty of stuff to explore and secrets to figure out, where you can replay and find new things.