skywardsword13
Dawn of the Final Day
- Joined
- Sep 16, 2011
- Location
- Gerudo Valley
I just finished playing through Twilight Princess for only the 2nd time, and its been about 5 years since the first time.I have to say, I liked this game better in Skyward Sword in terms of dungeons.
Sure, Skyward Swords dungeons were denser and had great gameplay design in each room, but Twilight Princess' dungeons were longer, more diversely themed, and there were more of them.
So I wanted to ask the question: What was your favorite dungeon in Twilight Princess?
Make a list from favorite to least favorite and tell why you like/dislike them so I can see the forum's thoughts. Here's Mine from worst to best.
9. Palace of Twilight- just bad. way too easy, too short, the sol hand's were pretty scary(good thing) and Zant battle was fun, but he was crazy, and earlier in the game I actually respected him.
8. Hyrule Castle- again, bad. way too short, not necessarily easy, but boring. Not the best final dungeon by any means, but I guess it was still kind of an epic feeling level. (And I loved the 4 stages of the final boss =D)
7. Forest Temple- not a bad dungeon, but pretty basic, although I did enjoy searching for the monkeys. I never really like 1st dungeons too well though.
6. Temple Of Time- other than being in the past and in the temple of time, there wasn't much of a time theme. I liked how the level looked, and I did like the mini boss fight, but sadly the item was practically useless for normal enemies and the boss fight sucked
5. Lakebed Temple- good dungeon, although music was boring, I couldn't wrap my head around the staircase puzzle, and the mini boss was bad. I had an awesome time fighting the boss though and I felt like the temple was unique
4. Goron Mines- not much indicating that the dungeon was actually a mine, but great use of the iron boots, loved the layout and how the dungeon looked, and the bow is always handy ;D. But the boss fight was easy and bland.
3. City in The Sky- I liked this dungeon, although the music can go to .... a bad place... But I loved the boss, double clawshots were the best idea/item in the game, I just didn't like how I kept falling off the edge
2. Snowpeak Ruins- Loved the uniqueness of the mansion, I always love snow places, I loved the Snowpeak music, but hated this dungeon music. I thought the mini boss and boss were fantastic ( boss music was best in the game),but the ball and chain wasn't used at all outside of the dungeon so that kinda sucked in terms of its usefullness.
1. Arbiter's Grounds- Best dungeon in the game to me. Only dungeon that felt scary/creepy. I loved finding the 4 poe's, reminded me of the Forest Temple in OoT . I love sand theme anyways, and the layout was fantastic. Loved the area leading up to the dungeon too. Plus, the mini boss fight was entertaining, and Stallord, the boss, was an epicly fun fight. Only downside: Spinner. Was great, in the dungeon I thought it was awesome, but it barely got used afterwards.
Thanks for reading!
Sure, Skyward Swords dungeons were denser and had great gameplay design in each room, but Twilight Princess' dungeons were longer, more diversely themed, and there were more of them.
So I wanted to ask the question: What was your favorite dungeon in Twilight Princess?
Make a list from favorite to least favorite and tell why you like/dislike them so I can see the forum's thoughts. Here's Mine from worst to best.
9. Palace of Twilight- just bad. way too easy, too short, the sol hand's were pretty scary(good thing) and Zant battle was fun, but he was crazy, and earlier in the game I actually respected him.
8. Hyrule Castle- again, bad. way too short, not necessarily easy, but boring. Not the best final dungeon by any means, but I guess it was still kind of an epic feeling level. (And I loved the 4 stages of the final boss =D)
7. Forest Temple- not a bad dungeon, but pretty basic, although I did enjoy searching for the monkeys. I never really like 1st dungeons too well though.
6. Temple Of Time- other than being in the past and in the temple of time, there wasn't much of a time theme. I liked how the level looked, and I did like the mini boss fight, but sadly the item was practically useless for normal enemies and the boss fight sucked
5. Lakebed Temple- good dungeon, although music was boring, I couldn't wrap my head around the staircase puzzle, and the mini boss was bad. I had an awesome time fighting the boss though and I felt like the temple was unique
4. Goron Mines- not much indicating that the dungeon was actually a mine, but great use of the iron boots, loved the layout and how the dungeon looked, and the bow is always handy ;D. But the boss fight was easy and bland.
3. City in The Sky- I liked this dungeon, although the music can go to .... a bad place... But I loved the boss, double clawshots were the best idea/item in the game, I just didn't like how I kept falling off the edge
2. Snowpeak Ruins- Loved the uniqueness of the mansion, I always love snow places, I loved the Snowpeak music, but hated this dungeon music. I thought the mini boss and boss were fantastic ( boss music was best in the game),but the ball and chain wasn't used at all outside of the dungeon so that kinda sucked in terms of its usefullness.
1. Arbiter's Grounds- Best dungeon in the game to me. Only dungeon that felt scary/creepy. I loved finding the 4 poe's, reminded me of the Forest Temple in OoT . I love sand theme anyways, and the layout was fantastic. Loved the area leading up to the dungeon too. Plus, the mini boss fight was entertaining, and Stallord, the boss, was an epicly fun fight. Only downside: Spinner. Was great, in the dungeon I thought it was awesome, but it barely got used afterwards.
Thanks for reading!
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