Kybyrian
シ
In your opinion, what were the best aspects from the games Ocarina of Time and Majora's Mask? You hear a lot of praise for these two games, and they are often mentioned in the battle for the greatest Zelda game, but how about, for a little bit, we stop trying to pit them against each other and instead list what was exceptional about these games and compare them to the rest of the series?
There are so many things that people absolutely love about the Nintendo 64 games. Whether it be the graphics, gameplay, ideas, stories, characters, and everything else, there are things that people are absolutely wild about. Personally, I find that the story combined with the various characters of the game are magnificent. The gameplay is also a big plus. No matter what people say, graphics always matter. It may not be the aspect of the game that turns you away or really pulls you in, but it can up the level of enjoyment by a bit. Now, to go into depth about these. I encourage you all to do the same in your posts. Let's make this thread awesome and get some discussion going on up in here.
The characters are going to come first. The characters in these two games were, in my opinion, absolutely wonderful. They seemed to really put those more minor characters into play, especially in Majora's Mask. Ocarina of Time did it's own thing with the characters, and that was great, and Majora's Mask did something different. Ocarina of Time was more focused on putting a few characters in for minor roles through the game that made quite a difference. Malon and Talon, for instance. They weren't really big characters throughout the entire game, but they each served their own role. You got a bottle from Talon, Epona's Song from Malon. You got Epona from their ranch. They even made the ranch hand Ingo come into play in the future where he took over the ranch. It made him a bit of a bigger character and served a minor role. I'm sure you can think of some other examples yourself. The carpenters in Ocarina of Time, as well. They were very minor characters and you didn't think they were going to be much at first, but later in the game they came out and had a bit of a bigger role when you were traveling through the Gerudo Fortress.
I've mostly mentioned Ocarina of Time here, but that's because that game happens to be my personal preference. Majora's Mask did even more with the characters with the very awesome sidequests. Two characters in particular that I would love to mention are Anju and Kafei. I've only done this sidequest a couple times, but I know how great it is. They really add a background to what seem like two very minor characters through the game. Until you initiate the sidequest, you really know just about nothing about either of them. The sidequest really goes into depth on them and their story and makes for a very good sidequest. This is a great example of the use of some of the characters in the Nintendo 64 games. There were also many other sidequests and minor characters that made their big debut in parts of the game that were separate from the main story.
Let's think about this in comparison to the other characters from other games, now. Twilight Princess was a very large game, but think about the characters that were involved. It seems that most of the game revolved around only a few characters. Some of them that were located in Ordon Village played a bigger part, such as Ilia and the kids and whoever else, but not much outside of that. If you think about it, there weren't many in Hyrule Castle Town that actually had much to them. There was Agatha and Jovani, but they only had simple collection quests to them. Through most of the game it focused on the same characters and didn't introduce many of the other minor ones into slightly bigger roles. I think it was the fact that they made it such a big game as far as the story goes and really tried to focus on them through the story and forgot about adding in and making some of the characters serve bigger roles. Malo, for example. One of the kids from Ordon Village, and, like most of the other kids from there, he played a slightly bigger part throughout the game. He was one of them that it most focused on, though. You don't see many others aside from him and the other kids. This is a big letdown from what the Nintendo 64 Zelda games showed us.
Let's pick this up with the story, then, shall we? Ocarina of Time and Majora's Mask are always known for their great stories, especially Majora's Mask. Majora's Mask had a really sad and darker story than most of the Zelda games, and it seemed to really pull players in and get them more emotionally involved in the game. Some of the Zelda games that we are seeing don't really pull you in with the story. I'm going to use Phantom Hourglass and Spirit Tracks as an example. The stories seemed very weak in these two games among the other aspects. You almost never really realized that you were playing through a story in the game. There was so much running to do and the gameplay was generally boring. Eventually you just forgot what you were doing. They could have done a better job with really emphasizing some of the parts of the story in these two games. It mostly seemed like you were going a few places and playing through a dungeon without much else going on.
The Nintendo 64 Zelda games, however, were completely the opposite. They were very exceptional games, and they had wonderful stories to go along with it. In Majora's Mask the time limit feature really puts emphasis on the story and what is about to happen. They show different things happening and reactions of people throughout the game that really puts more emphasis on the dark side of the story and what is about to happen to everybody. Though Majora's Mask didn't have a huge story and focused a lot on sidequests, the part that was the main story was pretty amazing. Ocarina of Time is sort of reversed in the focus of sidequests and the main story, but it's very similar. While playing the game it really felt as if you were doing something for the good of the world. There were characters that you encounter in the game that reference to the situation and what is happening in the story, and the focus really keeps on it and you stay interested for a longer amount of time. The story aspect is something that is clearly superior to a lot of the Zelda games that we have been seeing.
I'm sure all of you can come up with your own comparisons from the Nintendo 64 Zelda games to some of the others. I'd love to see what you have to say about the aspects of these two wonderful games compared to those of the modern Zelda games and maybe some of the other old games as well. What you think that Nintendo can improve on in the future and such.
There are so many things that people absolutely love about the Nintendo 64 games. Whether it be the graphics, gameplay, ideas, stories, characters, and everything else, there are things that people are absolutely wild about. Personally, I find that the story combined with the various characters of the game are magnificent. The gameplay is also a big plus. No matter what people say, graphics always matter. It may not be the aspect of the game that turns you away or really pulls you in, but it can up the level of enjoyment by a bit. Now, to go into depth about these. I encourage you all to do the same in your posts. Let's make this thread awesome and get some discussion going on up in here.
The characters are going to come first. The characters in these two games were, in my opinion, absolutely wonderful. They seemed to really put those more minor characters into play, especially in Majora's Mask. Ocarina of Time did it's own thing with the characters, and that was great, and Majora's Mask did something different. Ocarina of Time was more focused on putting a few characters in for minor roles through the game that made quite a difference. Malon and Talon, for instance. They weren't really big characters throughout the entire game, but they each served their own role. You got a bottle from Talon, Epona's Song from Malon. You got Epona from their ranch. They even made the ranch hand Ingo come into play in the future where he took over the ranch. It made him a bit of a bigger character and served a minor role. I'm sure you can think of some other examples yourself. The carpenters in Ocarina of Time, as well. They were very minor characters and you didn't think they were going to be much at first, but later in the game they came out and had a bit of a bigger role when you were traveling through the Gerudo Fortress.
I've mostly mentioned Ocarina of Time here, but that's because that game happens to be my personal preference. Majora's Mask did even more with the characters with the very awesome sidequests. Two characters in particular that I would love to mention are Anju and Kafei. I've only done this sidequest a couple times, but I know how great it is. They really add a background to what seem like two very minor characters through the game. Until you initiate the sidequest, you really know just about nothing about either of them. The sidequest really goes into depth on them and their story and makes for a very good sidequest. This is a great example of the use of some of the characters in the Nintendo 64 games. There were also many other sidequests and minor characters that made their big debut in parts of the game that were separate from the main story.
Let's think about this in comparison to the other characters from other games, now. Twilight Princess was a very large game, but think about the characters that were involved. It seems that most of the game revolved around only a few characters. Some of them that were located in Ordon Village played a bigger part, such as Ilia and the kids and whoever else, but not much outside of that. If you think about it, there weren't many in Hyrule Castle Town that actually had much to them. There was Agatha and Jovani, but they only had simple collection quests to them. Through most of the game it focused on the same characters and didn't introduce many of the other minor ones into slightly bigger roles. I think it was the fact that they made it such a big game as far as the story goes and really tried to focus on them through the story and forgot about adding in and making some of the characters serve bigger roles. Malo, for example. One of the kids from Ordon Village, and, like most of the other kids from there, he played a slightly bigger part throughout the game. He was one of them that it most focused on, though. You don't see many others aside from him and the other kids. This is a big letdown from what the Nintendo 64 Zelda games showed us.
Let's pick this up with the story, then, shall we? Ocarina of Time and Majora's Mask are always known for their great stories, especially Majora's Mask. Majora's Mask had a really sad and darker story than most of the Zelda games, and it seemed to really pull players in and get them more emotionally involved in the game. Some of the Zelda games that we are seeing don't really pull you in with the story. I'm going to use Phantom Hourglass and Spirit Tracks as an example. The stories seemed very weak in these two games among the other aspects. You almost never really realized that you were playing through a story in the game. There was so much running to do and the gameplay was generally boring. Eventually you just forgot what you were doing. They could have done a better job with really emphasizing some of the parts of the story in these two games. It mostly seemed like you were going a few places and playing through a dungeon without much else going on.
The Nintendo 64 Zelda games, however, were completely the opposite. They were very exceptional games, and they had wonderful stories to go along with it. In Majora's Mask the time limit feature really puts emphasis on the story and what is about to happen. They show different things happening and reactions of people throughout the game that really puts more emphasis on the dark side of the story and what is about to happen to everybody. Though Majora's Mask didn't have a huge story and focused a lot on sidequests, the part that was the main story was pretty amazing. Ocarina of Time is sort of reversed in the focus of sidequests and the main story, but it's very similar. While playing the game it really felt as if you were doing something for the good of the world. There were characters that you encounter in the game that reference to the situation and what is happening in the story, and the focus really keeps on it and you stay interested for a longer amount of time. The story aspect is something that is clearly superior to a lot of the Zelda games that we have been seeing.
I'm sure all of you can come up with your own comparisons from the Nintendo 64 Zelda games to some of the others. I'd love to see what you have to say about the aspects of these two wonderful games compared to those of the modern Zelda games and maybe some of the other old games as well. What you think that Nintendo can improve on in the future and such.