I think the most standard classic Mega Man game that covers everything and does not have a weird amount of extras or difficulty would be Mega Man 2. 2 and 3 are the best of the original series. Most are okay until you reach the Dr Wiley levels then the challenge rises a lot. Skip 7 and 8...
Not really, mostly from there not being many left around to have issues. Their forum community was a lot more extreme than anything here but that was around 2012ish. Their site went down a few times, once was for a few months which had almost everyone leaving. Then they reset their forums and...
Their forum was not doing so well around the time of the merger and a lot of them left anyway. It was only a small few that stuck around for the community stuff. Their main site team did stick around but they never really do much forum stuff.
A completely new crew takes care of the front page now since the merger so I honestly have no idea what their criteria is anymore. I have never really looked into it at all since the front page stuff was handled by the ZI staff and I was last in a ZI chat in 2012.
A lot of people were pseudo-active in the last year or so. The place does not seem to be as popular as it used to be. But yea I graduated in mid 2016 actually. Moved across the country right after too.
For all the updated versions of classic Mario games Nintendo has released over the years, they have never really done the same for Zelda at all. They seem to be more intent on upgrading the later games like OOT and WW, but the NES and SNES ones have never really seen an update like the SNES and...
I think the board has just been a bit slower than usual lately so threads are not getting as many replies.
I am fairly certain Vaati is just forgotten by the current crew at Nintendo. Out of all the many characters who have been added to HW, Vaati is still not there at all. I do not think he...
At the same time, I bet the "really" corrupt ones now know exactly what they are looking for when detecting corruption. Now they are even smarter about it!
I've actually had this conversation with a lot more people in a room irl before.
Apparently some people stand completely up, and even walk around a bit before wiping.
I have liked the theory that the power of the hero is in their physical capabilities, as in having the triforce of courage turns one into a shonen action series character that can do things like dance around shooting arrows, balance on a rope and still run at full speed, fight giant monsters...
Very rarely, and only if the default controls are so weird or completely off from every other game I have played that I am just not getting used to it. Does not happen very often so it is not really an issue.
I think a couple times inverted analog stick was annoying me so I switched it.
I'm actually amazed at how 80's style shmup games are still working today based on lots and lots of characterization and storyline being added to them. Now people play them because they genuinely like the characters and setting. In a game that largely consists of a tiny person floating left and...
I never really thought any non members would care to look at blogs in the first place. It does not seem like anything interesting to dig through when you do not know anyone.
It was a nice fantasy series/movie/story type of ending that fit well enough with the narrative. And they did not really have another game that took place after it for a long time. Every other game for the longest time was a prequel, then another prequel, etc. The only direct sequel made...
I feel like all they are wanting to do is rehash the same story with the same characters so they can bank on name recognition. Despite other books having hundreds of thousands of years worth of stories in them.
This just seems like a bad idea.
I actually got Lynels back, they were something I have wanted around for a long time. BotW was great for that alone. Then they finally let me see Sheikah as something more than 1-2 leftover random people.
But Bulblins are definitely something I want to see again. I loved them.
I liked how...
I wonder how many people came here assuming the OP was talking about physically, as in from their computer.
But not much to fairly often now. I only moved like three times growing up then after school it was every other year or so.
Nah, SS was not worth it for me. I waited a couple years on that one but I was fast losing interest while playing it. No other has made me so bored in the first playthrough like that.
I could not possibly care how it was colored so long as the art direction maintains a more realistic style. I was not a fan of WW's huge head, dot eyes, and total lack of feet. I always thought it was too lazy.
It would have to be limited to a single point of view like the top down of LoZ, ALTTP and the handheld games. Or OoT/WW/TP etc.
Zelda II might be entirely left out if they were to try something like this.
http://www.rollingstone.com/culture/news/my-aim-is-boo-aol-shutting-down-instant-messenger-service-w507547?utm_source=rsnewsletter&utm_medium=email&utm_content=daily&utm_campaign=100617_17
I'm actually surprised it stuck around this long. Cannot think of the last time I saw it but apparently...
These days it really seems like game reviewers want to mostly nit-pick the littlest things they can just to have something to complain about, as if complaining about some aspect of the game and being generally displeased was actually their job.
I see more screaming complaining from reviewers...
Any time something is removed, like camera controls, or a menu, things like that. It drives me crazy when something is taken out of a sequel or remake that I used a lot. I feel like some element of freedom is lost from it. As well as considering it unnecessary majority of the time.