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Recent content by SpiritGerudo

  1. SpiritGerudo

    General Zelda About Overworld Tasks That Lead Up to Dungeons. Do You Like Them?

    As long as they don't entirely consist of fetch quests and/or platforming "puzzles", I think that the out-of-dungeon content is awesome and extremely important, both in enhancing the story and varying the gameplay tone. Unfortunately, a lot of the time it DOES consist of fetch quests and...
  2. SpiritGerudo

    Skyward Sword Beetle or Boomerang?

    Definitely the boomerang. I guess I didn't mind the Beetle, but it was a purely a puzzle-solving, platforming, and railroading item. You used it for hitting switches that were far away and picking stuff up, and the like. The boomerang* did the same thing, but was much faster, more...
  3. SpiritGerudo

    General Zelda The Best Opening

    A Link to the Past is my favorite for the music. I mean, JUST LISTEN TO IT. *SKIP TO 3:03* http://youtu.be/AKYn4ACAd7s?t=3m3s
  4. SpiritGerudo

    General Zelda Zelda Kart?

    NO. PLEASE NO. Zelda is such a beautiful series, please don't destroy it :kawaii:
  5. SpiritGerudo

    General Zelda Does Zelda Need More Multiplayer?

    Options like what you, balloonofwar4, and Ventus are talking about would be SUPER AMAZING and all, but I had something different in mind that I'd really like. In TWW we had Link with Makar or Medli, and you had to use both characters alone. In Twilight Princess we had a group of people who...
  6. SpiritGerudo

    Majora's Mask Could the Skull Kid's Actions in MM Saved Hyrule?

    I guess he is crazy enough to not care about unleashing an extremely powerful evil deity as long as he gets a mask for his collection.
  7. SpiritGerudo

    Majora's Mask Could the Skull Kid's Actions in MM Saved Hyrule?

    Y'know, at the start they made a point of explaining the history of the mask, and then how it was eventually sealed away. And I always did wonder, if it was sealed away, does that mean that the Happy Mask Salesman is the one that freed it, and then was careless enough to let it get stolen? Why...
  8. SpiritGerudo

    General Modern Levels

    Something that's been bothering me lately is the increasing definition of separate "levels" within Zelda games (Skyward Sword most prominently). Let's look at Skyward Sword, shall we? After the tutorial, we have: Kikwi level, Deep Woods Level, Skyview. Eldin Level, Key Level, Earth Temple...
  9. SpiritGerudo

    General Zelda Messin' with Gravity

    I don't like the idea. I feel like it would be so gimmicky, it would turn dungeons from dungeons into mini-games, which is something that I'd rather avoid. Sure, it would be unique, but I can see it as being easily overused, getting repetitive quickly, and resulting in some painfully easy and...
  10. SpiritGerudo

    General Zelda How Difficult Do You Like Your Zelda Games?

    I honestly don't care. I like a challenge, I'll take it and I like that feeling of accomplishment when you finally achieve something that was really hard. But I also like to just sit back, breeze through a game and just enjoy it without being stopped and frustrated by difficult puzzles or...
  11. SpiritGerudo

    General Zelda Do You Use Glitches to Complete Zelda Games?

    Never on a first playthrough. Other than that though . . . *evil grin*. My childhood was broken into a thousand pieces in less than 22 minutes about a year ago by speedrunning, but I love the idea and even though I don't speedrun seriously, I keep up with it and love to watch it. It's fun to...
  12. SpiritGerudo

    Ocarina of Time OoT Optional Items

    WOW. I'm impressed. Good luck on the rest, TCoZ!
  13. SpiritGerudo

    General Zelda A Mirrored Game Mode

    What I was told was that TP was changed in the Wii version because they needed Link to be right handed (because of the whole more-people-are-right-handed-and-you're-supposed-to-swing-the-wii-mote-like-Link's-sword thing), and it was easier to mirror the game than just change Link and everything...
  14. SpiritGerudo

    General Zelda Superbosses

    I think this is an amazing idea. The first thing that comes to mind when I think about this is "They won't be specific to any one dungeon!!" Most dungeon bosses are designed to be puzzle bosses that force you to utilize whatever item you got in the dungeon. Final bosses tend to be dramatic...
  15. SpiritGerudo

    General Modern Gameplay Interrupting Cutscenes

    I know that I for one a lot of the time step on switches, then realize I need to go and do a puzzle to get them to stay down. So you might be pressing the switch multiple times. I think for a situation like this, they should definitely show you the cutscene the first time. Every time after...
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