I knw this idea has been presented before, but let me shoot it back into the air again. Many MMORPGS and RPGs at that have this concept of "super"boss; it's essentially a boss with very high endurance and attack patterns that aren't very predictable OR manageable. They are optional by the way. Again I'll post some videos of what I mean:
How would this idea translate into Zelda? All bosses we see in the series (bar AOL) feature very standard bosses, ones that are very transparent and easily manageable. Could there be a change?
[video=youtube;kwkFMd1Smow]http://www.youtube.com/watch?v=kwkFMd1Smow[/video][video=youtube;4weA9Ldjs14]http://www.youtube.com/watch?v=4weA9Ldjs14[/video][video=youtube;L-HZSMXwLAw]http://www.youtube.com/watch?annotation_id=annotation_925856&feature=iv&src_vid=X5AL-ai0w1M&v=L-HZSMXwLAw[/video]
How would this idea translate into Zelda? All bosses we see in the series (bar AOL) feature very standard bosses, ones that are very transparent and easily manageable. Could there be a change?