ironically SS link has like 2x as much stamina as botw link at the start
also that means you're spin attacking like crazy
You can't compare this games stamina to BOTW. Stamina in BOTW is integral to the game and incorporated into most things link does. You could remove stamina in SS and it would do nothing. It's just there for the sake of being there.
And people spin attack due to imprecise controls. Not because they're trying to spin attack. When you're in the heat of combat you'll frantically attack and spin attack normally. I did it many times. In the end I just ended up stabbing enemies to avoid using up stamina.
The stamina system is useless in this game and just makes things more annoying. May as well remove it. It's tacked on
I'm really looking forward to buying the game sometime next month. I'm hearing both good and bad things about the button controls. I see some of you guys in here having problems with them and I have a friend who claims they play as smooth as butter. I feel like the button controls are gonna end up being just as divisive as the motion controls were back in 2011, though perhaps on less of a grand scale. Same arguments of "it works for some but not all".
I mean let's put it bluntly. They work. They're just not good. They never were. They never will be. No zelda game or video game in general will use the control system SS uses. It's a unique case. One that people can play and forget. It's not like motion controls revolution the way we controlled games. It didn't. SS should have been designed originally with both control types. And this button control layout is so bad no game will ever use it. What action game will map right stick to its weapon? Right stick is used for camera. Thats a standard.
But its something people will get use to. It might bother some more than others. At the end of the day. You'll only have to bear with them for this one game. No other game will force you to use motion or map your weapon to a right stick.
When TP and WW come out. We'll be back to normal cnon awkward controls.