I played MM when it came out. I thought the original boss fight was too easyYou'll have a better time playing the original boss fight on virtual console or the N64. Hell of a lot more fun.
I played MM when it came out. I thought the original boss fight was too easyYou'll have a better time playing the original boss fight on virtual console or the N64. Hell of a lot more fun.
Ahh, I can understand that.I played MM when it came out. I thought the original boss fight was too easy
Mostly I liked the change in the Twinmold fight because then it's not just pressing B to win.Nothing says weak spot like GIANT EYEBALL HIT HERE LINK OVEREHEREOMGHEREHERE RIGHT HERE
I feel so smart for figuring it out
Definitely I was the same way when playing Spirit Tracks too. The real irritating thing about Frazz is that he is the boss of the second dungeon of the game, If anything he should be the second to last dungeon boss of the game.Frazz in spirit tracks has a needlessly large amount of hitpoints. He was even annoying to fight in take ‘em all on when I had 18 hearts. Maybe I just suck at the game
The jousting blue Knight in Zelda 2. This is mainly because he always maintains a distance from you and is able to just walk off the screen, which forces you to turn back and leave yourself wide open to his attacks.
Correct, but I actually meant the second phase where he gets off and starts shooting beams.yeah rebonack can be tough. The trick is to stand as far to the left as possible and jump above as soon as he charges and downstab. He won’t go away if you do that.
Most of the time that tactic still works on the second phase. It’s interesting because regular iron knuckles don’t take damage from the down stab.Correct, but I actually meant the second phase where he gets off and starts shooting beams.