skywardsword13
Dawn of the Final Day
- Joined
- Sep 16, 2011
- Location
- Gerudo Valley
Dungeons are a HUUUUGGEEE part of a Zelda game, and every games' dungeons are different. Different in size, different in type, and different in amount.
This thread is to get the opinion of the people of the forum. 3 different questions.
What types of dungeons do you want to see in Zelda U?
By this I mean do you want to see: traditional, new mix/variation, non-linear, or what element types, since dungeons since OoT have been elemental.
How big do you want the dungeons to be in Zelda U?
Pretty self-explanatory, do you want them larger, smaller, compact, etc...
And how many dungeons do you want to see in Zelda U?
(This can be answered in the poll.)
I want to see what people think
EDIT (12/30): Love to hear people's thoughts, keep em coming!
I just decided that I wanted to voice my own opinion here so here goes:
Types?
I want to see all sorts and varieties of dungeons. Elemental ones aren't bad, just becoming a bit stale when it comes to forest then fire then water etc.. We need to see some mixed elements (like Ancient Cistern in SS) or Dungeons that don't seem like dungeons (Snowpeak Ruins in Tp, Sandship in SS) more often, and instead of having fetch quests for every set amount of dungeons, why not have different motives for each one? This would create more plot between dungeons and keep people more interested throughout the game.
Size?
Who doesn't want long, enticing, and elaborate dungeons? Dungeons should feel immense, like you're undertaking a large task that might seem overwhelming, it should be an adventurous but enjoyable challenge. (But not too large or difficult where the player quits/loses interest)
Amount?
I made the poll because I'm unsure of how many dungeons I want in Zelda U. If you asked me a couple of years ago I would've said 10+, but now I'm not so sure. I thought SS did dungeons pretty damn well tbh (except for the Fire Sanctuary ), and I don't think I'd mind another 6 Dungeon game, hell, even a 4 dungeon game like MM, as long as they're made really well, with ingenious layout and intelligently made puzzles(but I guess in MM's case, the overworld made up for alot) . But that might be tough for Nintendo to do, and if they want more variety than SS had(since SS sucked at variation), I say 7, 8 or even 9 would suffice.
I'm torn on that last topic^ it all depends on what the mechanics of the developing game are.
OK sorry. Done voicing my opnion. Your thoughts please
This thread is to get the opinion of the people of the forum. 3 different questions.
What types of dungeons do you want to see in Zelda U?
By this I mean do you want to see: traditional, new mix/variation, non-linear, or what element types, since dungeons since OoT have been elemental.
How big do you want the dungeons to be in Zelda U?
Pretty self-explanatory, do you want them larger, smaller, compact, etc...
And how many dungeons do you want to see in Zelda U?
(This can be answered in the poll.)
I want to see what people think
EDIT (12/30): Love to hear people's thoughts, keep em coming!
I just decided that I wanted to voice my own opinion here so here goes:
Types?
I want to see all sorts and varieties of dungeons. Elemental ones aren't bad, just becoming a bit stale when it comes to forest then fire then water etc.. We need to see some mixed elements (like Ancient Cistern in SS) or Dungeons that don't seem like dungeons (Snowpeak Ruins in Tp, Sandship in SS) more often, and instead of having fetch quests for every set amount of dungeons, why not have different motives for each one? This would create more plot between dungeons and keep people more interested throughout the game.
Size?
Who doesn't want long, enticing, and elaborate dungeons? Dungeons should feel immense, like you're undertaking a large task that might seem overwhelming, it should be an adventurous but enjoyable challenge. (But not too large or difficult where the player quits/loses interest)
Amount?
I made the poll because I'm unsure of how many dungeons I want in Zelda U. If you asked me a couple of years ago I would've said 10+, but now I'm not so sure. I thought SS did dungeons pretty damn well tbh (except for the Fire Sanctuary ), and I don't think I'd mind another 6 Dungeon game, hell, even a 4 dungeon game like MM, as long as they're made really well, with ingenious layout and intelligently made puzzles(but I guess in MM's case, the overworld made up for alot) . But that might be tough for Nintendo to do, and if they want more variety than SS had(since SS sucked at variation), I say 7, 8 or even 9 would suffice.
I'm torn on that last topic^ it all depends on what the mechanics of the developing game are.
OK sorry. Done voicing my opnion. Your thoughts please
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