ZeldafreakCJM
Hey there, it's me.
Email: Zelda is, and has always been, linear « Malstrom’s Articles News
Mehaps not not non-linear but not as non-linear as many remember. Several of the dungeons are required to be played first before the next and where there isn't a physical barrier to prevent progression the game pelts you with enemies that could be dispersed more easily with an item from a previous dungeon. I left a link to help explain what I mean. I don't think Zelda 1 isn't non-linear I just don't agree with the notion that any of the newer games have ever veared away from its genearl structure. I genuinely believe if Zelda 1 had been made with today's technology it would be just as linear as any of the newer games.
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You can complete the dungeons in virtually any order in a vastly open world. How is that not non-linear?
Mehaps not not non-linear but not as non-linear as many remember. Several of the dungeons are required to be played first before the next and where there isn't a physical barrier to prevent progression the game pelts you with enemies that could be dispersed more easily with an item from a previous dungeon. I left a link to help explain what I mean. I don't think Zelda 1 isn't non-linear I just don't agree with the notion that any of the newer games have ever veared away from its genearl structure. I genuinely believe if Zelda 1 had been made with today's technology it would be just as linear as any of the newer games.
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