My ideal characterization for Ganondorf would be that he questions the lot his people have been given, why they have to resort to thievery, and to begin to lose respect for them as many may refuse to join him in taking Hyrule by force. Perhaps this could tie into how Hyrule came to be in the first place, perhaps delve into what sins they had the Sheikah do to get the upper hand in their conquest. But then that all might be a little heavy in a movie, whereas in a game certain things like those can be more easily implied without outright stated.