First of all I will say, I would absolutely LOVE for there to be a Zelda movie, but I think it is very doubtful. And there is one reason why: the audience. It would be almost impossible to make a Zelda movie that the general audience, the fans, the theorist, and the crazy fans would all like. The fact of the matter is, there will be a portion of the audience that will disapprove or be upset in some way. let me expand:
What would the story be? Movies are much more about plot than about process. Now, I'm not for a second saying Zelda doesn't have plot, because it has a ton! (some games more than others) But, what game would be best to use for the plot of the movie? Or, should they do a large overview of the timeline? (that would make it a really really long movie, but hey), or should the movie be a completely new plot (as if a new game release)? The most obvious choice would be to do OoT because of the scale of audience it would reach/large fan base and the note that it has been called the greatest game of its time and the greatest of the series (that is you opinion, don't hit me, I'm just saying it has been stated). BSome would argue that it is not he best game and the movie should be based largely on WW. Again, what I have said applies.
Secondly, what do you do about dungeon's and bosses? The plot cannot be simply going to each place and killing a big bad monster, with the little plot sequences in between. Yet, you could not remove this aspect, because the whole point of that portion of the plot is for Link to prove himself to be worthy of holding the triforce of courage. Not only what do you do with them, but how indepth should the story of each be. We learned in the manga about Volvagia (I know its not canon, but good story anyway!), but if this was to be done with each boss, plus the plot of the game, it would be a really long movie. Cutting temples and bosses would result in uproar that someone's favorite temple was not included in the movie and I'm sure there would be much "how could they leave that out?" statements along with "why did they put that in instead" Again this goes back to my ' you will not please everyone' comment. Depth would be great. Most Zelda fan's love depth, that is why some of us play the game. Yet the length would become a problem. If there was no depth there would be complaint about the point of it all. (Of which I would be a part of.)
This exact point applies to puzzles as well. Should there be puzzles? How many? How would you allow that portion of a movie to connect to an audience the way a game does? There is much, much, MUCH less involvement in a movie situation than a gaming one. So what is the point of putting puzzles in the movie? But if there were none, would it have a Zelda feel?
Going off of that last sentence, that is something that should also be considered in plot creation. What makes a story Zelda? Just a kid running around in a green hat trying to save a princess from an evil pig monster? Of course not, we all know there is way much more to it in that. But how do you even remotely decided what should or shouldn't be included?
Third, what do you rate it/what age should the movie be aimed at? Personally I like a good action and gore movie. I'd love to watch Link blow up King Dodongo fro the inside and slice through Ganon's face. But the games are not aimed at a mature audience, so I'm sure if one was made this would not be the level of violence. but the game does consist of violence and so should the plot (going back to the proving himself). So therefore, it should be aimed at a little bit of a younger audience, with less violence and gore. But what about all the older fans (like me) who want a little more?
Fourth, who should be involved with the making of the movie? Should it be an independednt party? Or should Nintendo play a large role in plot development, characterization, and all the other decisions that will come up. Having Nintendo involved would probably allow for the 'correct/canon' decisions to be made and bring the game to the screen. But, Nintendo makes games, not movies so this could also be a hinderence to have them involved. Having a third party could be beneficial with fresh/new ideas, yet it could be castostrophic in that they do not know all they should of the story to make it successful.
Fifth, who should be casted for each role? Most fans have their own idea of what Link, Ganon, Zelda, etc, look like, or at least picture something very similar to the game graphics. Not to mention the fact that link was originally supposed to be you. To make the player feel like they were in the game and were the one running around in a green tunic. Link's character evolved out of that, but that was the intent. So how can you cast someone into a role that has so much preconstruction?
I know this post is mostly just a bunch of questions, but tell me, how do you even remotely begin to answer them to create a successful Zelda film?
I know what I would do, but i can gareuntee it will de different from everyone else in this forum and reading this thread.