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Breath of the Wild Zelda Breath of the Wild (Some Fans don't like it?)

DarkestLink

Darkest of all Dark Links
Joined
Oct 28, 2012
Breath of the Wild is just expansions of Zelda mechanics that have been there since the beginning. I find it hilarious that you refuse to see this, and say that this isn't a Zelda game.

I never said that, stop acting like a fanboy.

You are correct that these elements have been seen before...but...

1) That was 30 years ago...

2) I think you can tell the difference between getting a single upgrade and juggling multiple weapons of different stats.

For example, compare getting the Master Sword to picking your weapon in Monster Hunter. One is a story upgrade that gives you an objectively better weapon with no need to ever switch and the other is being given multiple choices and needing to decide based on multiple factors because, aside from tiered weapons, there usually isn't an objective better weapon.
 
Joined
Nov 14, 2015
I never said that, stop acting like a fanboy.

You are correct that these elements have been seen before...but...

1) That was 30 years ago...

2) I think you can tell the difference between getting a single upgrade and juggling multiple weapons of different stats.

For example, compare getting the Master Sword to picking your weapon in Monster Hunter. One is a story upgrade that gives you an objectively better weapon with no need to ever switch and the other is being given multiple choices and needing to decide based on multiple factors because, aside from tiered weapons, there usually isn't an objective better weapon.
In Monster Hunter there really isn't a lot of strategy involved in picking your weapon. You just pick a weapon you like, and if you use it well, you main said weapon and forge upgrades to it. In BotW, it'll be more strategy based which just proves that it's more of a strategy game than any other Zelda game.
 

DarkestLink

Darkest of all Dark Links
Joined
Oct 28, 2012
In Monster Hunter there really isn't a lot of strategy involved in picking your weapon. You just pick a weapon you like, and if you use it well, you main said weapon and forge upgrades to it.

I have to disagree with you there...first you fine a weapon, then you gotta find a good one. You find one on the top tiers available. Well one has more damage, but the other has better sharpness...and this third one has element. You need to then decide what's your top priority. So maybe damage is priority, but the one with the most damage is only green sharpness and you can't deal with anything less than blue. So now you need to balance that again. OK, you found a decent balance. There's three left. Now you need to figure out what element you want. You figure out which one you don't want, which leaves two. Now decide which monster you'd rather not grind, and you have your weapon...for now...until you can fight better monsters, then you're going to need to make this decision again. Also, if you're very good at planning, you'll go as far as to map weapon upgrades, how feasible they are, when you can get the upgrades.

Think you're done yet? Not quite. You also need to figure out your armor, which does have a lot to do with your weapon. You gotta figure out the best skills for your weapon, which armor has the most of those skills, how many slots are there, how you can best fill up those slots, what elemental weaknesses your armor has. You might even want to get two ideal armors for one weapon so you can deal with more monsters. Then you gotta upgrade all this stuff.

If you wanna main more than one weapon (and you probably do if you want to be efficient) then you gotta do this all over again. And every time you raise in rank, you need to double check all of this because you might be doing it all again for both weapons.
 
Joined
Nov 14, 2015
I have to disagree with you there...first you fine a weapon, then you gotta find a good one. You find one on the top tiers available. Well one has more damage, but the other has better sharpness...and this third one has element. You need to then decide what's your top priority. So maybe damage is priority, but the one with the most damage is only green sharpness and you can't deal with anything less than blue. So now you need to balance that again. OK, you found a decent balance. There's three left. Now you need to figure out what element you want. You figure out which one you don't want, which leaves two. Now decide which monster you'd rather not grind, and you have your weapon...for now...until you can fight better monsters, then you're going to need to make this decision again. Also, if you're very good at planning, you'll go as far as to map weapon upgrades, how feasible they are, when you can get the upgrades.

Think you're done yet? Not quite. You also need to figure out your armor, which does have a lot to do with your weapon. You gotta figure out the best skills for your weapon, which armor has the most of those skills, how many slots are there, how you can best fill up those slots, what elemental weaknesses your armor has. You might even want to get two ideal armors for one weapon so you can deal with more monsters. Then you gotta upgrade all this stuff.

If you wanna main more than one weapon (and you probably do if you want to be efficient) then you gotta do this all over again. And every time you raise in rank, you need to double check all of this because you might be doing it all again for both weapons.
Honestly in MH you just have to do everything you can and its not that tough to op out your armor if you know what you're doing, like you wouldn't believe all the people I see using Grand Mizuha that don't gem out the Heat Surge



In MH it's more black and white and in this Zelda game it looks like it'll be more about planning and strategy considering all of your arsenal has a chance of breaking if used wrong
 

Azure Sage

Join your hands...
Staff member
ZD Legend
Comm. Coordinator
Honestly I'm completely amazed that people aren't digging this game. Like, of course there's bound to be people who don't like it, but man. Those amazingly gorgeous graphics? The new gameplay elements people have been wanting for years and then some? 100 MINIDUNGEONS (shrines)? BIGASS OPEN WORLD WHERE YOU CAN LITERALLY DO WHATEVER YOU WANT RIGHT OFF THE BAT? Who in their right mind would not be thrilled about this game I mean come on
 

Ventus

Mad haters lmao
Joined
May 26, 2010
Location
Akkala
Gender
Hylian Champion
Honestly I'm completely amazed that people aren't digging this game. Like, of course there's bound to be people who don't like it, but man. Those amazingly gorgeous graphics? The new gameplay elements people have been wanting for years and then some? 100 MINIDUNGEONS (shrines)? BIGASS OPEN WORLD WHERE YOU CAN LITERALLY DO WHATEVER YOU WANT RIGHT OFF THE BAT? Who in their right mind would not be thrilled about this game I mean come on
Actually, shrines arent all minidungeons. Some are single rooms, some will be minisungeons. Theyre more akin to the grottows in TP.

Found the inage for le female link though:
 

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Joined
Oct 14, 2013
Location
Australia
guys apparently this new Zelda was very good trailer and gameplay but from what I saw in the trailer's comments have some people who think that the game's storyline has changed and that it will take the game to bankruptcy? I do not agree with that, what do you guys think?
Majora's Mask is the answer. That sold poorly on the N64 but sold super well on the 3DS. Simply because decades later people understood the game for what it really was. We need people to understand what BotW is now and not dis it for being overly innovative.

I will say BotW is pushing the line of being too innovative, to the point where sales will suffer.m Time will tell how well BotW sells but I will say this is a huge risk. I hope it works out well for Aonuma and the new development crew.
 

Ventus

Mad haters lmao
Joined
May 26, 2010
Location
Akkala
Gender
Hylian Champion
No,
Shrines are mini dungeons. They confirmed that there are over 100 and the later ones get increasingly bigger and more complex. We only saw the warm-up ones in the demo.
I guess where we define minidungeon is murky...single room tier one complexity is not what I call a minidungeon. I would call that a grotto more than anything.
 

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