But what does Miyamoto and Aonuma call that?I guess where we define minidungeon is murky...single room tier one complexity is not what I call a minidungeon. I would call that a grotto more than anything.
But what does Miyamoto and Aonuma call that?I guess where we define minidungeon is murky...single room tier one complexity is not what I call a minidungeon. I would call that a grotto more than anything.
Yeah, I dunno, I still don't see that as an RPG specif thing.Well there's hundreds of weapons/shields with different stats (I guess hundreds because in 10 minutes they found like...eight of them) and break as well as what seems to be many different armor types with their own stats and it's these stats that make the difference in fighting the final boss, which can technically be done at any time.
I'm sure I already posted in another thread but here I go again
A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting (Hyrule) Players take responsibility for acting out these roles within a narrative (Yep) either through literal acting or through a process of structured decision-making or character development
And there we go. Zelda is an RPG even without the new elements. Levelling has nothing to do with it, it's just a common feature of most RPG's. And you can upgrade things in this game anyway.
You do realize that the original Legend of Zelda started the RPG genre right?
Yeah, I dunno, I still don't see that as an RPG specif thing.
What you are forgetting is that Aonuma said they will get bigger and increasingly more complex as the game goes on. We only saw a few, and there are 100 of them.I guess where we define minidungeon is murky...single room tier one complexity is not what I call a minidungeon. I would call that a grotto more than anything.
What's wrong with it being Elder Scrolls-y?from what ive seen (not heard as I'm deaf) it seems a bit Elder Scrolls-y I mean I don't wanna ruin it too much for myself, but that seems to be the vibes I'm getting so far.....
What's wrong with it being Elder Scrolls-y?
From whaty we've seen, BotW is more like a traditional 3D RPG game and less like a Zelda game. Aesthetics aside (which are totally not life like) the rest of the game is the most life like we have had in any Zelda game. Having to eat to get back health, can't get everything from grass cutting, can use the environment to kill things, things like heat stroke and hypothermia are legit real in thing game, etc etc. Everything we have to deal with in the real world.As long as it's not a buggy mess, I'll take it.
I will say that today, being Elder Scrolls-y means watered down for the masses. Which in this case, I don't think is what we have. If anything, this game is more complex than previous Zelda titles.
From what we've seen.
So things we do in real life are complex? Yes sir, they are indeed.If anything, this game is more complex than previous Zelda titles.
From whaty we've seen, BotW is more like a traditional 3D RPG game and less like a Zelda game. Aesthetics aside (which are totally not life like) the rest of the game is the most life like we have had in any Zelda game. Having to eat to get back health, can't get everything from grass cutting, can use the environment to kill things, things like heat stroke and hypothermia are legit real in thing game, etc etc. Everything we have to deal with in the real world.
In real life, we don't forget to put on a jomper if it's cold or forget to eat when we are hungry. Same principles for this game.
So things we do in real life are complex? Yes sir, they are indeed.