PhantomTriforce
I am a Person of Interest
Before I start, I want to tell you that I am well aware that someone else has created a similar thread, but that was his own opinion. This is my opinion, so I thought I would create a new thread.
Majora’s Mask is a wonderful Zelda game, and many people agree with that. However, I do not agree with that right away. Currently, it stands 4th place in my Zelda games rankings, below Twilight Princess (1st), Ocarina of Time (2nd), and A Link to the Past (3rd). Here are some of my reasons:
Dungeons Dungeons is an important feature in Zelda. It was up until MM, with all the games having more than 7 dungeons. I know that trying something new is good, but I think that for it’s time, it was a too rapid burst. We have dungeon-heavy Zelda games until now, and then a quick drop to a sidequest-heavy game, with only 4 dungeons. There are 7 if you count the mini-dungeons, but they were all really short and easy compared to the main Temples, so I won’t count them. I’ll discuss the dungeons below:
.......Woodfall Temple – This Temple is considerably easier than the other 3 Temples. I think this is wrong. If they game contains only 4 dungeons, they should get into it right away, and not create something easy to start off with. It had a creative, decently tough first boss.
......[Snowhead Temple – A lot harder compared to the precious dungeon. This Temple, however, annoyed me a lot. First off, how does a dungeon in the ice and snow filled mountains have a basement filled with fire and lava? The Goron rolling bits, where you had to roll off a narrow path was so merciless – I kept falling off. Maybe that’s just me. The dungeon difficulty improved as well, a good thing. Though the boss battle was creative, it was wayyyyyyyyyy to easy.
.......Great Bay Temple – This dungeon had a lot of creativity to it, nothing much to complain about. Many people describe how this dungeon makes them go nuts, it didn’t really do that for me. I thought this dungeon was easier than the hideous Water Temple. The boss battle was pretty tough needless to say, he does quite some damage.
.......Stone Tower Temple – Man, this dungeon was MM’s biggest strong point. It was amazing, in both design and puzzles. It had puzzles that included all three transformation masks. And the inverting of the Temple was nothing more than genius. No bad thing about this dungeon, except maybe the boss battle was a bit too easy compared to the difficulty of the Temple.
I also would have preferred an "Inside the Moon" dungeon for a final dungeon, or at least when you talked to the Majora kid, he warped you in a dungeon, and then the final boss fight.
Enemies I disliked the enemies in MM a lot. With the exception of bosses and mini-bosses, there were very few new enemies, which created no sense of difficulty even when fighting the iron knuckles, as most of us knew how to beat him from OoT.
Graphics This is not such a great deal for me, but you needed to buy a plug-in for the N64 version to update graphics. This was totally useless in my opinion, as the graphics from the two games were very similar, and we would have experienced the same thing if MM used OoT graphics.
Items/Masks The concept of the transformation masks was a great and creative one. However, what happened with the other masks? Except for the Captain’s Hat, the Gibdo Mask, and the Garo Mask, the others were used once. Also, take an item like the Lens of Truth. That, at maximum, was used twice in the whole game. So then what is the difference between these masks and some items and some items from Twilight Princess that everyone is complaining about because they are useless? I wasn’t a big fan of the arrow types in the different dungeons, as it made it predictable and thus reducing the fun. And the items were the same as OoT, which didn’t give us any new experience. They also removed some items like the Megaton Hammer, Hover Boots, and the three goddess’s spells. And I don't know whether this was intentional or not, but it annoyed me when I pulled out a magic arrow, but didn't fire it, and it still drained my magic.
Well, there are my reasons. And remember, this is my opinion, and I am not trying to start any war here. I just want you guys to think about what I wrote, discuss anything wrong about my statement, and write down what you thought about this.
Majora’s Mask is a wonderful Zelda game, and many people agree with that. However, I do not agree with that right away. Currently, it stands 4th place in my Zelda games rankings, below Twilight Princess (1st), Ocarina of Time (2nd), and A Link to the Past (3rd). Here are some of my reasons:
Dungeons Dungeons is an important feature in Zelda. It was up until MM, with all the games having more than 7 dungeons. I know that trying something new is good, but I think that for it’s time, it was a too rapid burst. We have dungeon-heavy Zelda games until now, and then a quick drop to a sidequest-heavy game, with only 4 dungeons. There are 7 if you count the mini-dungeons, but they were all really short and easy compared to the main Temples, so I won’t count them. I’ll discuss the dungeons below:
.......Woodfall Temple – This Temple is considerably easier than the other 3 Temples. I think this is wrong. If they game contains only 4 dungeons, they should get into it right away, and not create something easy to start off with. It had a creative, decently tough first boss.
......[Snowhead Temple – A lot harder compared to the precious dungeon. This Temple, however, annoyed me a lot. First off, how does a dungeon in the ice and snow filled mountains have a basement filled with fire and lava? The Goron rolling bits, where you had to roll off a narrow path was so merciless – I kept falling off. Maybe that’s just me. The dungeon difficulty improved as well, a good thing. Though the boss battle was creative, it was wayyyyyyyyyy to easy.
.......Great Bay Temple – This dungeon had a lot of creativity to it, nothing much to complain about. Many people describe how this dungeon makes them go nuts, it didn’t really do that for me. I thought this dungeon was easier than the hideous Water Temple. The boss battle was pretty tough needless to say, he does quite some damage.
.......Stone Tower Temple – Man, this dungeon was MM’s biggest strong point. It was amazing, in both design and puzzles. It had puzzles that included all three transformation masks. And the inverting of the Temple was nothing more than genius. No bad thing about this dungeon, except maybe the boss battle was a bit too easy compared to the difficulty of the Temple.
I also would have preferred an "Inside the Moon" dungeon for a final dungeon, or at least when you talked to the Majora kid, he warped you in a dungeon, and then the final boss fight.
Enemies I disliked the enemies in MM a lot. With the exception of bosses and mini-bosses, there were very few new enemies, which created no sense of difficulty even when fighting the iron knuckles, as most of us knew how to beat him from OoT.
Graphics This is not such a great deal for me, but you needed to buy a plug-in for the N64 version to update graphics. This was totally useless in my opinion, as the graphics from the two games were very similar, and we would have experienced the same thing if MM used OoT graphics.
Items/Masks The concept of the transformation masks was a great and creative one. However, what happened with the other masks? Except for the Captain’s Hat, the Gibdo Mask, and the Garo Mask, the others were used once. Also, take an item like the Lens of Truth. That, at maximum, was used twice in the whole game. So then what is the difference between these masks and some items and some items from Twilight Princess that everyone is complaining about because they are useless? I wasn’t a big fan of the arrow types in the different dungeons, as it made it predictable and thus reducing the fun. And the items were the same as OoT, which didn’t give us any new experience. They also removed some items like the Megaton Hammer, Hover Boots, and the three goddess’s spells. And I don't know whether this was intentional or not, but it annoyed me when I pulled out a magic arrow, but didn't fire it, and it still drained my magic.
Well, there are my reasons. And remember, this is my opinion, and I am not trying to start any war here. I just want you guys to think about what I wrote, discuss anything wrong about my statement, and write down what you thought about this.
Last edited: