AI wasn't the issue with bosses...that was the issue with enemies. To me, at least, it wasn't that the bosses were too easy...it was that they were too boring with the exception of Ganondorf and Gohdan.
Eh? What's boring to you might be fun for someone else! What is engaging, exciting, and genuine fun to you as far as a boss is concerned? There are multiple elements that can make the bosses fun, but they're entirely too subjective because "fun" depends on the person. Still, I'd like to hear what YOU would do to make the bosses fun; I had a lto of fun with TWW's baddies.
I wasn't talking about L-Targeting in general. In general, it worked...although, like its predecessors, there were times when it was an issue of targeting the right enemy. And MY problem in particular is that, rather than try to fix the issue, they made an entire boss built around it (Molgera). They turned an annoying broken bit of gameplay (switch to proper targets) into an even more annoying segment of battle.
AH! Yes, I remember having problems with targeting the right enemy as well. It can get annoying as well, but it takes a bit of manual application to master; you have to (at times) physically face the foe that you want to target. It gets cumbersome in the heat of battle, and sometimes you wish the button would just work...but not everything goes in ya favor. Still, I see what you mean and do not disagree.
Alright....I am curious...how would you fix command melody? Three rules. 1) Fixing means it's no longer an annoyance. 2) You can't replace it. That's different than fixing it. 3) You can't get rid of it. That's still not fixing it.
Personally, though, I would be content with option three, but I still found control the partners in general to be annoying even without it.
Annoying is also subjective as well. I enjoyed the cm; others did not. What would I do to "fix" the melody? Well...to be honest, this would require one of two routes that I conjured thus far:
1) Change the level design of the temples that require it. This means a few ledges would have to be lowered or replaced entirely. This isn't me screwing with the melody, but what hte melody is used to solve.
2) Give a "quick possession" option (which is entirely possible because touch pad). This would function exactly the same as switching to/from Zelda in
Spirit Tracks, right down to being instantaneous.
Neither of the two things above remove the melody.