Ok, so I have just spent the past few weeks playing the mass effect trilogy. It was my first time playing and after getting into the first i bought 2 and 3 shortly after. I loved how your actions carried over from past games and that you get to see characters develop over more than one game with your actions affecting how this development will occur. The story takes place over the three games, and at the end of the first two there is a tease for what the story of the next game will involve.
I was thinking, what if Zelda did something like this? Usually Zelda stories and characters are only relevant to one game, a villain appears and you kick their butt and it's all over. You never see many of the characters in the game get to develop that much and when the game is done, if you ever see them in a future title then it is always a different incarnation.
What if Zelda U was the start of a trilogy, you might face a crisis to be resolved during the game, a main objective or threat to dispose of. You can have many side characters who ask you for help, who you can do quests for besides the main story. Then at the end a larger threat is revealed and the threat you faced in this game was just a taster of what is to come. An idea i have is for hyrule to kind of degrade over the three games, with it starting out peaceful and by the end everything is going up in flames. You would see many familiar characters be affected by the events in the games and by how you either helped them or not.
What do you think. Could this kind of trilogy work in Zelda. The formula is still fun with Zelda, but it can be a bit frustrating when Nintendo stick so rigidly to the current story format and the way the games are played. I know they are trying to mix things up with this one, or at least they say they are, so is this a way you would like to see Zelda go?
I was thinking, what if Zelda did something like this? Usually Zelda stories and characters are only relevant to one game, a villain appears and you kick their butt and it's all over. You never see many of the characters in the game get to develop that much and when the game is done, if you ever see them in a future title then it is always a different incarnation.
What if Zelda U was the start of a trilogy, you might face a crisis to be resolved during the game, a main objective or threat to dispose of. You can have many side characters who ask you for help, who you can do quests for besides the main story. Then at the end a larger threat is revealed and the threat you faced in this game was just a taster of what is to come. An idea i have is for hyrule to kind of degrade over the three games, with it starting out peaceful and by the end everything is going up in flames. You would see many familiar characters be affected by the events in the games and by how you either helped them or not.
What do you think. Could this kind of trilogy work in Zelda. The formula is still fun with Zelda, but it can be a bit frustrating when Nintendo stick so rigidly to the current story format and the way the games are played. I know they are trying to mix things up with this one, or at least they say they are, so is this a way you would like to see Zelda go?