Dragon Age: Inquisition. As my first foray into the series, I got what I'd expect out of a Bioware product: adequate character customization (lacking any appealing hairstyles), a mixed cast with likable/unlikable types, and a choice system that just works fine--all the trappings carried over from Mass Effect. The combat system, however, is a lot closer to Dragon's Dogma, mapping attacks to the face buttons and waiting on cooldowns after usage; it's serviceable but fun against tougher foes. As for the meat of the time in Fantasyland #457...there isn't much notable here that hasn't been done before, or even "better" less than a year via Witcher 3. You'll be collecting shards, connecting star diagrams, exploring ruins, and closing often level-gated rifts to grind out perk points for convenient boons. That's the bulk of the sojourning appeal, and a lot of it is held back by an extraneous inventory system a la Skyrim that places more emphasis on item management than getting out into the world.
Also, Mages > Templars, or at least that would have been the case if the game didn't pull a Houdini on me and forced me to help the latter after agreeing to side with the Mages upon "going to Redcliffe" to conscript them. After getting there, however, I'm confronted by a Temp and forced to help them fight a nightmare-spawn creature that turned all of them into mind-thralls... Such truly compelling storytelling you have, Bioware.