I totally agree. I also think something like this results in different experiences of the game for each person. Almost no one is going to encounter everything in the same order or even everything at all and it creates a different game for each person.One mechanic I really liked was the masks in MM. Not necessarily the transformation ones, but the effects one. Most quests in other games are solved by either bringing someone a certain item or by hitting something with different tools until something happens. Basically the same wash rinse and repeat interactions. But with the masks, each one would bring a different response and only some would trigger certain events. It's not like dungeon items where you get it, use it to finish the dungeon, and then use it for mostly other dungeons and explorations. Most masks were completely optional to obtain and just gave the quests and characters more depth. It also created multi layered quests, where you need to get the mask and then use it to do something else. It was a super cool thing I don't think most people realize the usefulness of in the overall accomplishments of the game.
Like, the inner narrative of the player will be totally different depending on which quest they perform first or second and so on.