This is a question which has torn the Zelda community apart ever since The Legend of Zelda: Twilight Princess's release in November 2006. Large portions of the fanbase were convinced the game aped Ocarina of Time and executed many of the concepts permeating the 1998 classic in a more archaic and defunct manner.
Most of those arguments are false. I realize that preference of one videogame over another and assessing a specific title is a subjective personal opinion, however, in this thread I will endeavor to explain how Twilight Princess was not only an evolution of the series formula but also in many ways in a tier above Ocarina of Time. But let's begin with the pitfalls.
Whenever people lampoon Twilight Princess they are quick to point to its long introduction which many believed was pointless and exhausting. Take fishing for example. I know players who were stuck on the basic inception portion of the game for at least an hour. Filler, sword training, filler, Ilia kidnapped, filler. That first dive certainly didn't leave a lasting impression.
Another loathed aspect of Twilight Princess is its poor use of items. The Spinner, Ball and Chain, and Dominion Rod fill space within Link's arsenal without a specific purpose after their respective dungeons. This was a shy away from earlier installments like Ocarina of Time which required not only the traditional bombs and slingshot/bow and arrow from start to finish but other helpful tools like the Longshot and Lens of Truth came in handy along the adventure.
Overshadowing those small faults however is a glorious and expansive Hyrule easily beating out its Ocarina of Time counterpart. The area stands as a paragon of nonlinear gameplay to this day.
And then there are the superb bosses. From the very first battle against Diababa with Ook's assistance in the Forest Temple it was clear that Twilight Princess was taking a radically different path from its predecessors. Morpheel made exceptional use of the dimensional complexity characterizing water areas with a keen eye required to latch onto the beast, Stallord needed to be pounded with the Spinner until he fell and rose as a sole skull for a riveting finale, Argorok took the fight to the air for the first time in franchise history, and Zant opened the veranda as the penultimate duo unfolded in previous skirmish locales.
With all these shining spots why is Twilight Princess still so detested? Many point to its narrative and sudden inclusion of Ganondorf but upon closer examination he enriched the story line and introduced one of the most thrilling conclusions to any videogame ever created.
From a depth perspective Twilight Princess blows Ocarina of Time away. The N64 marvel revolved around a cliche tale of Ganondorf usurping power and the fair princess Zelda being forced to flee into exile. The 2006 game, however, burst onto the scene full force with Zant and Midna taking center stage, an aura of mysteriousness encompassing both. This was the first time a rogue faction was incorporated into the Zelda universe-the Twili. At heart the people of the Twilight Realm were good, misunderstood and cast away by the Gods. Acting under the pretext of a false "messiah" or savior Zant was able to recruit forces to wage war on alternate realms. This same idea was revisited with the Ancient Robots in Skyward Sword. Skipper and Scrapper were genuine delights willing to assist Link on his journey whereas Scervo and Dreadfuse are sheep from the same flock programmed to wreak havoc.
The Twilight Realm nuance was further developed via Ganondorf's tale. Many found him an unnecessary last second inclusion but in fact he was the exact opposite. While not nearly as pensive as his Wind Waker counterpart, Ganondorf in Twilight Princess displayed a more closed heart directly related to the punishment he received. He didn't need to be the prophet presented in 22003's cel-shaded installment rather solely make the connection of a thwarted tyrant, one who could never execute his cruel rule. He was as fierce as his Ocarina counterpart but displayed greater restraint and forethought in his actions.
After entering the Twilight Realm via the Mirror of Twilight Ganondorf behaves something like a Hernan Cortes, someone pretending to be the promised God of the covenant, a deity in mortal form. This logically set the stage for Midna's frustration with him later in the game when he finally appeared in the flesh at his castle. The larger role he would play in the narrative was established halfway throughout the quest, not as effective as the instant face to face meet beginning Ocarina of Time or The Wind Waker but a far cry from Demise in Skyward Sword. Although Ghirahim constantly alluded to his master throughout you can't help but feel Demise was tossed in without proper character development.
Twilight Princess stands as a hallmark for not only the Zelda franchise but Action-Adventure games in general. Threads like this will continue to spring up because it is a misunderstood installment and I personally hope for Twilight Princess to achieve cult classic status along the lines of Majora's Mask in due time. I presented my argument for why Twilight Princess is a fantastic title and superior to Ocarina of Time in several facets and now I'd love to hear yours. Concurrence and rebukes are equally welcome. Type away!
Most of those arguments are false. I realize that preference of one videogame over another and assessing a specific title is a subjective personal opinion, however, in this thread I will endeavor to explain how Twilight Princess was not only an evolution of the series formula but also in many ways in a tier above Ocarina of Time. But let's begin with the pitfalls.
Whenever people lampoon Twilight Princess they are quick to point to its long introduction which many believed was pointless and exhausting. Take fishing for example. I know players who were stuck on the basic inception portion of the game for at least an hour. Filler, sword training, filler, Ilia kidnapped, filler. That first dive certainly didn't leave a lasting impression.
Another loathed aspect of Twilight Princess is its poor use of items. The Spinner, Ball and Chain, and Dominion Rod fill space within Link's arsenal without a specific purpose after their respective dungeons. This was a shy away from earlier installments like Ocarina of Time which required not only the traditional bombs and slingshot/bow and arrow from start to finish but other helpful tools like the Longshot and Lens of Truth came in handy along the adventure.
Overshadowing those small faults however is a glorious and expansive Hyrule easily beating out its Ocarina of Time counterpart. The area stands as a paragon of nonlinear gameplay to this day.
And then there are the superb bosses. From the very first battle against Diababa with Ook's assistance in the Forest Temple it was clear that Twilight Princess was taking a radically different path from its predecessors. Morpheel made exceptional use of the dimensional complexity characterizing water areas with a keen eye required to latch onto the beast, Stallord needed to be pounded with the Spinner until he fell and rose as a sole skull for a riveting finale, Argorok took the fight to the air for the first time in franchise history, and Zant opened the veranda as the penultimate duo unfolded in previous skirmish locales.
With all these shining spots why is Twilight Princess still so detested? Many point to its narrative and sudden inclusion of Ganondorf but upon closer examination he enriched the story line and introduced one of the most thrilling conclusions to any videogame ever created.
From a depth perspective Twilight Princess blows Ocarina of Time away. The N64 marvel revolved around a cliche tale of Ganondorf usurping power and the fair princess Zelda being forced to flee into exile. The 2006 game, however, burst onto the scene full force with Zant and Midna taking center stage, an aura of mysteriousness encompassing both. This was the first time a rogue faction was incorporated into the Zelda universe-the Twili. At heart the people of the Twilight Realm were good, misunderstood and cast away by the Gods. Acting under the pretext of a false "messiah" or savior Zant was able to recruit forces to wage war on alternate realms. This same idea was revisited with the Ancient Robots in Skyward Sword. Skipper and Scrapper were genuine delights willing to assist Link on his journey whereas Scervo and Dreadfuse are sheep from the same flock programmed to wreak havoc.
The Twilight Realm nuance was further developed via Ganondorf's tale. Many found him an unnecessary last second inclusion but in fact he was the exact opposite. While not nearly as pensive as his Wind Waker counterpart, Ganondorf in Twilight Princess displayed a more closed heart directly related to the punishment he received. He didn't need to be the prophet presented in 22003's cel-shaded installment rather solely make the connection of a thwarted tyrant, one who could never execute his cruel rule. He was as fierce as his Ocarina counterpart but displayed greater restraint and forethought in his actions.
After entering the Twilight Realm via the Mirror of Twilight Ganondorf behaves something like a Hernan Cortes, someone pretending to be the promised God of the covenant, a deity in mortal form. This logically set the stage for Midna's frustration with him later in the game when he finally appeared in the flesh at his castle. The larger role he would play in the narrative was established halfway throughout the quest, not as effective as the instant face to face meet beginning Ocarina of Time or The Wind Waker but a far cry from Demise in Skyward Sword. Although Ghirahim constantly alluded to his master throughout you can't help but feel Demise was tossed in without proper character development.
Twilight Princess stands as a hallmark for not only the Zelda franchise but Action-Adventure games in general. Threads like this will continue to spring up because it is a misunderstood installment and I personally hope for Twilight Princess to achieve cult classic status along the lines of Majora's Mask in due time. I presented my argument for why Twilight Princess is a fantastic title and superior to Ocarina of Time in several facets and now I'd love to hear yours. Concurrence and rebukes are equally welcome. Type away!