The Jade Fist
Kung Fu Master
- Joined
- Jul 17, 2012
Twilight Princess is actually one of my least favorite games in the series. So i'm saying that now.
The art and music were amazing and I respect the game in that regards.
Lets start with the flow of the game, this is everything in a game, and a broken flow or ackward / annoying flow can ruin the whole experiance easily.
What was wrong with the flow? Well as you said the begining of the game was annoying it took like 2 hours to get past that intro, when I didn't know what I was doing, stills took at least an hour when i replayed the game, I don't want to spend that long just getting into the first level. But that aside lets go along, oh look i'm a puppy thats cool I guess....
Oh look I can't go anywhere? There are giant magical barriers blocking my ability to explore the map, lame. Oh look I'm going along with the story and .... find the magic bugs to fill time. I hated finding light bugs, It wasn't fun, it wasn't even a very good excuse to do said activity, but you had to do it every time you went to a new area.
Forced combat as the wolf to make places to teleport to, that wasn't fun either, now how i can kill them all in 2 seconds and thats not good enough cause it wasn't in 1 attack, but when my dog jumps around like an idiot for 5 seconds to single attack those twlight guards, that counts so they dont' wake the others, these felt like annoyances that you were forced to stop and do.
Ok Last issue in terms of flow I had with the game, midna helps doggie jump here, but not else where, just here, FLY DOGGIE FLY, what? Why does Midna floating over a branch suddenly let my wolf jump 40 feet into the air? It was such a gimmicky mechanic, that really didn't make alot of sense to me. And just an excuse for their map design to work.
Combat, I disliked the fact that things could block attacks they clearly could not block, or that it was soley based on counter attacking , even stalfos in OoT could be hit if you got around them , not the lizards or darknuts in this game, they could fricken block behind themselves with doublejointedgoodness. Even the spiders could block your sword with their heads, which you then waited for them to attack and you attacked their heads ... I just hated how so much of the combat was , counter attacked based, or be cheap and use bomb arrows.
The story, I felt bad for Link with Illiea (that was her name right?) She looses her memories and since he can't talk he can't tell her about their relationship, and no one else around will tell her either, so .... thats just not fair.
Oh look ganondorf is in the game. Go ride a horse.
The Bosses as a whole in this game, did a good job presenting themselves, but their difficulty was so lacking, it was hard to enjoy them.
Edit:
Saying that OoT's plot was a cliche' is 100% correct, but it took a cliche' and added in time travel and a fish babe. The fact the story was such a cliche was ok, and infact thats part of what made it great. The biggest part of Ganon in OoT is the fact that he was mentioned the entire game, you knew who he was, you knew it was coming, you knew about him the first 30 seconds you started playing, you had nightmares about him, many characters in the game talk about him. And when you get down to it, its 2 men with the powers of the gods throwing down to decide the fate of everything.
Compare that lead up to TP, it just simply can't compare. You didn't feel the power in your own hands (maybe if they gave us some magic to fight him with) or the tension when you were fighting him, the game gave you no reason to anticipate the fight. It was literally, well we designed this cool boss fight, didn't really go along with the plot of the game, but we'll change it so we can end the game with this. It felt more like 2 swordsman fighting then Titans like in OoT.
Honestly value of suspense and build up to a final battle is more then half the of the battle itself. The final battle in TP felt so hallow because it was like literally a twist ending to the game.
The art and music were amazing and I respect the game in that regards.
Lets start with the flow of the game, this is everything in a game, and a broken flow or ackward / annoying flow can ruin the whole experiance easily.
What was wrong with the flow? Well as you said the begining of the game was annoying it took like 2 hours to get past that intro, when I didn't know what I was doing, stills took at least an hour when i replayed the game, I don't want to spend that long just getting into the first level. But that aside lets go along, oh look i'm a puppy thats cool I guess....
Oh look I can't go anywhere? There are giant magical barriers blocking my ability to explore the map, lame. Oh look I'm going along with the story and .... find the magic bugs to fill time. I hated finding light bugs, It wasn't fun, it wasn't even a very good excuse to do said activity, but you had to do it every time you went to a new area.
Forced combat as the wolf to make places to teleport to, that wasn't fun either, now how i can kill them all in 2 seconds and thats not good enough cause it wasn't in 1 attack, but when my dog jumps around like an idiot for 5 seconds to single attack those twlight guards, that counts so they dont' wake the others, these felt like annoyances that you were forced to stop and do.
Ok Last issue in terms of flow I had with the game, midna helps doggie jump here, but not else where, just here, FLY DOGGIE FLY, what? Why does Midna floating over a branch suddenly let my wolf jump 40 feet into the air? It was such a gimmicky mechanic, that really didn't make alot of sense to me. And just an excuse for their map design to work.
Combat, I disliked the fact that things could block attacks they clearly could not block, or that it was soley based on counter attacking , even stalfos in OoT could be hit if you got around them , not the lizards or darknuts in this game, they could fricken block behind themselves with doublejointedgoodness. Even the spiders could block your sword with their heads, which you then waited for them to attack and you attacked their heads ... I just hated how so much of the combat was , counter attacked based, or be cheap and use bomb arrows.
The story, I felt bad for Link with Illiea (that was her name right?) She looses her memories and since he can't talk he can't tell her about their relationship, and no one else around will tell her either, so .... thats just not fair.
Oh look ganondorf is in the game. Go ride a horse.
The Bosses as a whole in this game, did a good job presenting themselves, but their difficulty was so lacking, it was hard to enjoy them.
Edit:
Saying that OoT's plot was a cliche' is 100% correct, but it took a cliche' and added in time travel and a fish babe. The fact the story was such a cliche was ok, and infact thats part of what made it great. The biggest part of Ganon in OoT is the fact that he was mentioned the entire game, you knew who he was, you knew it was coming, you knew about him the first 30 seconds you started playing, you had nightmares about him, many characters in the game talk about him. And when you get down to it, its 2 men with the powers of the gods throwing down to decide the fate of everything.
Compare that lead up to TP, it just simply can't compare. You didn't feel the power in your own hands (maybe if they gave us some magic to fight him with) or the tension when you were fighting him, the game gave you no reason to anticipate the fight. It was literally, well we designed this cool boss fight, didn't really go along with the plot of the game, but we'll change it so we can end the game with this. It felt more like 2 swordsman fighting then Titans like in OoT.
Honestly value of suspense and build up to a final battle is more then half the of the battle itself. The final battle in TP felt so hallow because it was like literally a twist ending to the game.
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