Implying the Great Sea had atmosphere and personality.
Wow... Really destroyed my argument there...
Seriously though, if you find the way the Ocean, and the whole game actually, looks anything short of gorgeous... Well, I dont know what to tell you there, but most dont. they find it astounding. Which then creates a gorgeous atmosphere
And most also find the Ocean theme itself to really add to said adventure-esq atmosphere.
And there's a reason people feel that way.
Oh, dear, wrist movements, how tedious! Oh, they're so demanding, aren't they? Such physical strength they require...
Cause I definitely complained about how they were tedious and demanding
absolutely
I said they were awkward at times, mainly when having to go down. Not to mention they're completely unnecessary. It's not a matter of how tiresome they, its a matter of them being a possible hindrance that shouldnt be there to begin with. You gonna tell me those controls were better than simply moving the analog stick?
Youre using apologist logic, not an actual argument.
Nearly every main overworld theme in Zelda is generic fanfare. The only one I've heard so far that ISN'T is Spirit Tracks'.
Music is very subjective I suppose, but the only overworld song I felt that with was with the Sky theme. The problem is it's so short, and loops those same 17(?) notes way too damn much.
Like I said, the Sky has the surface to fall back on, which ultimately gives SS's overworld as a whole more content than TWW's. It's funny how people always miss that little bit, despite me making it very clear every time. Selective reading, I guess.
I literally point out how you said that in another comment, selective reading I guess.
I said that theres nothing in the land under either. Less than the WW at best, and even the little thats there (Which is just basically Goddess cubes and... thats it... Definitely not shallow or anything), it's FORCED right in your face at one point thanks to the stupid dowsing feature, nullifying ANY sense of exploration.
The Great Sea may have more exploration, but it doesn't really mean anything due to how shallow it is.
Yeah... I've said that too. It needs more significant content...
As I've gone over before, TWW's sailing requires zero effort, since you're literally not doing anything after setting the wind direction, and there's no depth or variety to the travel.
... Um, flying/rolling/sidestepping right to your destination is less shallow because...?
In the boat, youre able to use the canon/boomerang/arrows to take down some Octos and get some upgrades, plunder some subs, take down some towers, and rafts, dig for treasures, and of course distract yourself with other islands. The boat could control better, and thats my main problem with the boat.
In MM and to a lesser extent OOT and TP you could travel around the world on foot and use the any of your items with completely solid controls to accomplish that, so it's more shallow in concept but less shallow in execution, I can see that. but-...
SS's flying certainly isn't much different, but it DOES take some sort of active effort to get from place to place, and, again, it's much faster, making its repetitiveness nowhere near as offensive.
Flying is better because you have to move your wrists, which, if I remember, DOESNT take effort according to your very words?
What?
Should all adventure games put some unnecessary active gimmick way to travel across the land? Isnt the point of traveling to find the stuff IN the land, not how you travel? Of course that's important too, but considering the way you fly doesnt require any effort as your sarcastic comment stated, and there's absolutely nothing to find in the land... Youre gonna call The Ocean more shallow?
Ok.
As for TP vs. SS, yeah, no. Both are very linear games, but SS is slightly less linear -- slightly. Reason being, TP never offers any kind of wiggle room until you've completed certain tasks, usually after completing an area's dungeon. SS allows for a little wiggle room the entire time due a significantly smaller amount of hallways and the ability to go off to the side to find hidden objects and whatnot while following the designated path. This is not how Zelda should be handled, but it's not quite as bad as TP... especially considering how SS's level design is vastly superior.
I'd REALLY like you to prove what the hell your talking about, because I'm astounded by how for me, and again, most i've talked to, it's the EXACT OPPOSITE with those two games.
The only thing SS let me do after a Dungeon was either dowse or find the extremely poor hidden Goddess cube and then highlight my way to a rock with a chest on it, and go back to the main island to make my weed into a new shield.
TP, while interrupting me with the crappy wolf, after completely a dungeon allowed me to actually explore the local area. Or even after a Wolf section. have you seen all the crap you can do after the final crappy bug hunt with the wolf? Before the water temple?
I got a piece of heart by doing the fishing minigame which also allowed me to collect another bottle, cleared the stream and got another bomb bag with the river boat minigame, Got more pieces of heart with the flying cucco minigame, and thats just inside the local Area.
The best part with those things you can do it's not the same thing over and over like with the Goddess chests and upgrading, with occasion the same 3 island minigames over and over.
So yeah
No idea what you're talking about there mate
"Trying" doesn't really mean anything if what's there isn't as well-executed as it is in another game.
K, then SS's motion controls suck because the mingame in Nintendo Land, and even Red Steel 2 did them better, as in allowed for more ACTUAL 1:1 movement.
SS's combat sucks because WW allowed for very smooth and natural use of weapons in combat, while in SS, it's near impossible because of the controls, so youre restricted to the Sword. I know I never used the bow in combat.
SS's origin story sucks because it was done better in other games. Heck, even in other Zelda games (Minish cap)
SS's overworld sucked because it doesnt have as much content in it as even TP's
It's astounding how much this argument works against everything SS tried to do.
You mean like every other modern Zelda game besides The Minish Cap?
... Okay I don't know what series you've been playing.
Clearly it's not the same one that has LOZ(NES), LTTP, LA, MM, TWW, PH, etc...
Like
What?