Nobody's mentioned the three-to-six Imprisoned battles yet? Or the Scervo/Deadfuse reiterations?
The biggest problem for this game was repetition; to me, it just went overboard with installing a number of duplicated incidents just for the sake of lengthening out the game. Now, while implementing these events is fine in most particular scenarios, they stymie my enjoyment for future playthroughs of Skyward Sword. For example, the second and third Imprisoned battles literally took place right after each other. Normally that wouldn't be a pet peeve of mine, but I think that there shouldn't even have been a third encounter. Right around that time Link has to go see Faron to learn her part of the Hero's Song; however, he can't even descend into that area because of some form of "interference" [aka, Imprisoned III]. How exactly does that stop Link from going to any other area? If anything, the third encounter should have been optional, or better yet Nintendo should have altered the situation so that Faron flooded the Sealed Grounds as well, to add in some extra suspense.
Another good example of needless repetition is the treasure notification...
Actually, they can be viewed as problems. Those notifications caused a disconnect from the continual play of the game, and quite honestly felt nothing more than a waste of my time. Like Sroa Link said, they just come back when we shut off the game, and keep appearing over and over. Think back to TP's function that made Link stop and show the player the Rupee he attained; that's sort of the same situation here, except that the treasure notification won't go away after the first time. It just freezes the game and suspends playtime, which in itself is completely ridiculous and unnecessary.
The biggest problem for this game was repetition; to me, it just went overboard with installing a number of duplicated incidents just for the sake of lengthening out the game. Now, while implementing these events is fine in most particular scenarios, they stymie my enjoyment for future playthroughs of Skyward Sword. For example, the second and third Imprisoned battles literally took place right after each other. Normally that wouldn't be a pet peeve of mine, but I think that there shouldn't even have been a third encounter. Right around that time Link has to go see Faron to learn her part of the Hero's Song; however, he can't even descend into that area because of some form of "interference" [aka, Imprisoned III]. How exactly does that stop Link from going to any other area? If anything, the third encounter should have been optional, or better yet Nintendo should have altered the situation so that Faron flooded the Sealed Grounds as well, to add in some extra suspense.
Another good example of needless repetition is the treasure notification...
Really? You think those are bigger problems than linearity? Wow, way to majorly nitpick at this game. Yes, some of those were both hindrances and annoyances, but they're not problem problems. This ^ is a perfect example where players take minor flaws and make them major flaws. It's completely ridiculous and unnecessary.
Actually, they can be viewed as problems. Those notifications caused a disconnect from the continual play of the game, and quite honestly felt nothing more than a waste of my time. Like Sroa Link said, they just come back when we shut off the game, and keep appearing over and over. Think back to TP's function that made Link stop and show the player the Rupee he attained; that's sort of the same situation here, except that the treasure notification won't go away after the first time. It just freezes the game and suspends playtime, which in itself is completely ridiculous and unnecessary.