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Skyward Sword SS. Why So Much Hate?

Salem

SICK
Joined
May 18, 2013
Here's the thing, Super Mario Galaxy proved that a game can have orchestrated music and be both extremely catchy and extremely memorable. It also took it's music and applied it to the atmosphere almost perfectly in most of it's levels. The Good Egg Galaxy's tone just gives this vibe of a grande adventure starting, one of which you've never seen before (which is appropriate as it's essentially the first level) while making the tune something extremely hum-able. SS's music showed the atmosphere it was trying to present, but often times fell short of catching the complete atmosphere. While the Kokiri forest tune of OoT demonstrates a feeling of innocence, wonder, and a childhood like atmosphere (which is fitting) the Faron forest theme just says "forest." It's not really helping me feel but just giving me music. Not that the music is bad, but the Zelda series has almost always given me more. Added that to the point that the music just isn't that catchy, this is a noticeable problem for a series that's known for its wonderful, atmospheric and catchy music.
It would be nice if they didn't RESTRICT themselves to orchestral music throughout the whole game. I want to hear some variation in the musical styles.
 

JuicieJ

SHOW ME YA MOVES!
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ProtagonistJake, I'm not even gonna attempt to respond to that post. There's hardly anything worth responding to, for one (the arguments are sloppily-written and virtually non-existent), but more importantly, if those are the kind of "counterarguments" you're going to respond with, it's clearly not even worth continuing. :yes:

It would be nice if they didn't RESTRICT themselves to orchestral music throughout the whole game. I want to hear some variation in the musical styles.

They didn't. The game uses a mixture of orchestra and MIDI, just like Galaxy and Galaxy 2 did, which allows for a lot more diversity -- one of the reasons SS's soundtrack has so many varying themes.
 
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ProtagonistJake

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ProtagonistJake, I'm not even gonna attempt to respond to that post. There's hardly anything worth responding to, for one (the arguments are sloppily-written and virtually non-existent), but more importantly, if those are the kind of "counterarguments" you're going to respond with, it's clearly not even worth continuing. :yes:
They WERE sloppily written.
I rush when typing on forums for some reason, not bothering to double check my spelling and such till after it's already posted, apologies for that.

But for the record, when you say someone's argument sucks because they didn't spell or write everything correctly, it shows how much you actually just don't want to continue because you think you loss, or you cant think of anything to respond with.
Because in the end, and no matter how poorly I wrote them out or spelled them because of my laziness with typing on internet forums, or how many times you say "lol stupid argument, your dumd" without actually explaining yourself, the points are still there.

I felt near identical to your attitude here towards your original responses, as was kinda(obviously) shown in my counter-responses, but I still took them as an argument and responded without copping out and saying, again, "lol your dumd, not even bothering".
 
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JuicieJ

SHOW ME YA MOVES!
Joined
Jan 10, 2011
Location
On the midnight Spirit Train going anywhere
I didn't say you're dumb, I said if that's how you're going to debate, I don't see a point in continuing. I've never been interested in debating with people that don't take the time to spell out their arguments properly. None of what I said was intended to offend you, just to let you know I've no interest in continuing.
 

ProtagonistJake

Shepard
Joined
Jun 26, 2013
I didn't say you're dumb, I said if that's how you're going to debate, I don't see a point in continuing. I've never been interested in debating with people that don't take the time to spell out their arguments properly. None of what I said was intended to offend you, just to let you know I've no interest in continuing.
I know you didn't

I was exaggerating for the sake of comedy by mocking a generalization of that argument in a way most people present it on the internet.

The point of what I was saying was that not continuing an argument because of poor, or in my case, rushed spelling because I don't feel the need to be formal on an internet form, is a copout.
If the points themselves are stupid, thats one thing (Even then, when I thought that with your responses I still gave it a response for the sake of an argument), but because they couldnt spell it well?

Do you just NOT discuss things with foreign people new to the language, no matter how good their points are?
Thats unfair.

But now we're just off topic, never-the-less, nice talking with ya.
 

Ventus

Mad haters lmao
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Oh dear, you guys managed to turn this into another Great Sea vs Sky debate? Hold up, I'm getting a nostalgia blast here...
LOL.
The music was less in your face and catchy and more atmospheric. The problem with is that there will be people like yourself who either don't like the music or find the juxtaposition of music to events was unfitting. Whilst I wouldn't agree that the music was ill-suited to it's purpose, I can see why this would be a problem to someone who does agree.
I'm not versed in musical terms or anything, but I do want to say that the music in SS was atmospheric in that it spelled "this scene is supposed to make you cry" or "this scene is supposed to make you get an adrenaline rush", but the actually scenes themselves were not a complete fit with the corresponding themes. For example, let's take Zelda's Lullaby. It sounds awesome, right? But paired with the crystal scene, I just didn't get the feeling that I should have cried; the events didn't pan out in a particularly sad and/or gripping manner. That's not to say the crystal scene is a horrible work of art - it isn't. It just wasn't in tune with the background music, which ultimately made two things: 1) Zelda's Lullaby as mere background music and 2) events that weren't as strong as they could've been, or were meant to have been.
 

Salem

SICK
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May 18, 2013
For example, let's take Zelda's Lullaby. It sounds awesome, right? But paired with the crystal scene, I just didn't get the feeling that I should have cried; the events didn't pan out in a particularly sad and/or gripping manner. That's not to say the crystal scene is a horrible work of art - it isn't. It just wasn't in tune with the background music, which ultimately made two things: 1) Zelda's Lullaby as mere background music and 2) events that weren't as strong as they could've been, or were meant to have been.
The crystal scene didn't make sense to begin with, that probably didn't help.
 

Ventus

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The crystal scene didn't make sense to begin with, that probably didn't help.
Crystal Scene starts around 3:45
[video=youtube;Qmvzg1CdN4A]http://www.youtube.com/watch?v=Qmvzg1CdN4A[/video]
Really all the scene did was make me angry. Zelda's speech was intune with what her character was at the time, but I was supposed to be led to believe that she was still the Intro Zelda at heart? Nah. Z'sLullaby playing in the background punched me in the face so that definitely didn't help.
 

Salem

SICK
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May 18, 2013
^For some reason I find Link's reaction to all of this hilarious, specially when he desperately knocks on the crystal.....
 
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Ventus

Mad haters lmao
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Reincarnation BS, Zelda also had to SLEEP for like a hundred years to prevent Demise from getting out, what? Why is that a big deal?

I mean, if the King of Evil...or whatever...is about to get out and raze Skyloft and the Surface, wouldn't that be a big deal? o_O But on the other hand, they have the Gate of Time which could likely be used to undo their troubles (which is the exact purpose they ended up using it for, nullifying Zelda's needing to sleep.)
 

Salem

SICK
Joined
May 18, 2013
I mean, if the King of Evil...or whatever...is about to get out and raze Skyloft and the Surface, wouldn't that be a big deal? o_O But on the other hand, they have the Gate of Time which could likely be used to undo their troubles (which is the exact purpose they ended up using it for, nullifying Zelda's needing to sleep.)
To be REALLY honest, that whole thing went over my head the first time I played the game, understanding all that would've required me to pay attention at the time, I was getting sick of the plot at that point so.

Does anyone find it interesting how similar that scene is to the one in OoT? Even though the context is completely different.
 

ProtagonistJake

Shepard
Joined
Jun 26, 2013
To be REALLY honest, that whole thing went over my head the first time I played the game, understanding all that would've required me to pay attention at the time, I was getting sick of the plot at that point so.

Does anyone find it interesting how similar that scene is to the one in OoT? Even though the context is completely different.
What confuses me is that you can see that crystal in the beginning of the game, implying the time travel works like the "already destined to happen" time travel mechanic.
But then with that tree you grow to help the Thunder God, it wasnt grown at the beginning, so it uses both opposing ideas of time travel in one game... Wut
If the game wasnt so story and timeline focused this wouldnt be a problem, but it is.

In fact, we defeat Demise in the past, should according to the crystal thing in the beginning, Demise shouldve always been defeated...

Screw time travel.
 

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