It would be much better that they have the Master Quest built into the initial game like with the original Legend of Zelda and the remake of Ocarina of Time, rather than what they did for the individual release of Ocarina of Time: Master Quest. Although I suppose that did have the original game on the disc. :/ Still, it was largely unavailable to the general public so not so many people ended up playing it. The best thing would be for them to release a Master Quest built into every original release of a Zelda game - though I'll have to admit, it's not an idea that appeals to me personally, since it's practically the same story, and although I'll argue to the grave that gameplay is part of storytelling, the changes to gameplay entailed by a Master Quest add little to nothing to the story. The same game with greater challenge does appeal to a lot of people, though, so it might work nicely if they have someone else (Grezzo, anyone?) make Master-Quest-esque alterations in order to prevent it from hindering their progress on new Zelda stories. I kind of worry that implementing the Master Quest might delay the initial release of the game, though, for something I'm not even going to play.