- Joined
- May 3, 2012
Pretty much every Zelda game is meant to play in a linear fashion and has the same ending every time. What if they made the game where you could make choices and it would change the course of your adventure? Imagine if you can play dungeons in almost any order, maybe even skip or add one you didn't get to play the first time through. It would definitely add replay value to the game. I also think they need to do two endings to the game, but with a similar finale in order to keep the Zelda storyline straight (though it's convoluted enough that this might not be required.)
I liked in GTA IV towards the end of the game you had different events and endings carry out based on what you chose to do. You could either have revenge and kill your long time enemy (and one friend dies) or go after a more recent enemy (and a different person dies). It's enough to make you play the game multiple times.
I know this is not a new thing in gaming, but I think it would be cool to see in a new Zelda game. I always have to wait like 5 years before I want to replay a Zelda game, even though I loved every second of it. I feel like the games are better when you forgot about certain things and it almost feels new.
I liked in GTA IV towards the end of the game you had different events and endings carry out based on what you chose to do. You could either have revenge and kill your long time enemy (and one friend dies) or go after a more recent enemy (and a different person dies). It's enough to make you play the game multiple times.
I know this is not a new thing in gaming, but I think it would be cool to see in a new Zelda game. I always have to wait like 5 years before I want to replay a Zelda game, even though I loved every second of it. I feel like the games are better when you forgot about certain things and it almost feels new.