I hope for a hyrule that is open to explore from early on in the new game with many mini dungeons and secrets to uncover. I think a great gameplay mechanic to implement in zelda u would be a levelling up system. Even though the world would be largely open I don't think everywhere should be safe to travel right away. There should be danger zones on the map, places that you are going to be completely annihilated if you go there before you are powerful enough to take on the dangerous foes and wildlife present. If whilst traveling across Hyrule's vast planes to an advised location e.g Hyrule castle town and spot Gerudo desert in the distance, you would see it on your gamepad map as a danger zone. You could indeed go there, but with no hope of survival at this stage of the game.
This takes out the need for blocking a lot of areas off with physical barriers and would create a more natural feel to the overworld design.
I think that levelling up adds an even bigger sense of reward to a game as there is always something to aim for, and when you reach it, there is always the next level to aim for.
I liked the idea of upgrades in Skyward sword and i think they should continue item improvement in the next 3d title.
What do you think of levelling up in Zelda U? Do you see it as something that could be utilised to make the series better?
This takes out the need for blocking a lot of areas off with physical barriers and would create a more natural feel to the overworld design.
I think that levelling up adds an even bigger sense of reward to a game as there is always something to aim for, and when you reach it, there is always the next level to aim for.
I liked the idea of upgrades in Skyward sword and i think they should continue item improvement in the next 3d title.
What do you think of levelling up in Zelda U? Do you see it as something that could be utilised to make the series better?