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Rate the Last Game That You Played

twilitfalchion

ephemeral dreams and spinning scales
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The Legend of Zelda: Majora's Mask

I hate that it took me so long to go back and finish this one. It's an amazing Zelda game, and a fantastic game, period. I had a few gripes with it, mostly with dungeon and boss design, like Great Bay and Gyorg, as well as the time limit making the dungeons more stressful than I'd prefer. Regardless, I thoroughly enjoyed it.
 

Ninja

The Lurkness Monster
Joined
Jul 5, 2017
Scarlet Nexus - 9/10.

Really enjoyed the game, I didn't expect to love it so much. The story was interesting, the combat is really fun mid-way through the game, and the characters are really fun. The final two chapters are a bit of a slog however I really hope there's a sequel or more content.


The cafe music in this game has NO BUSINESS being so catchy!
 

thePlinko

What’s the character limit on this? Aksnfiskwjfjsk
Bioshock 2

yeah I know I just played the first one not too long ago, but I really enjoyed it so I wanted to play the only game in the series I hadn’t yet.

Ive heard a few people say that this is one of the most disappointing sequels theyve ever played, and I thoroughly disagree. Most of this idea stems from the fact that Bioshock 2 doesn’t really do anything that differently from its predecessor, but I don’t think that’s necessarily a bad thing. The original was such an amazing game that it really didn’t need to change much, and unlike games like Mario Galaxy 2, the things that did change didn’t ruin what made the original so amazing to begin with.

One of the more major changes is the fact that you are now playing as one of the main baddies from Bioshock 1, the Big Daddy. This was an outstanding idea, as the Big Daddies and their “Little Sisters” were by far the most iconic part of the first game. All of the weapons have been updated so that they fit with the new main character (all except for the shotgun, that is, which looks severely out of place). There are only 3-ish new weapons, being the iconic drill, the spear gun, and the remote hacking device. All 3 are super useful, and I ended up using them more than almost any other weapon save for the machine gun. A few other unnecessary mechanics were cut, such as the crafting mechanic from the first game, which is a great change because it (like most crafting mechanics) added absolutely nothing to the game.

By far the biggest change to the game is the main sidequest and collectible, the little sisters. In Bioshock 1, the only thing you did with them was kill their Big Daddies, and from then you chose to either harvest them for extra adam, the currency used to purchase new abilities, or rescue them for significantly less adam but a better ending. In this game, you can still do that, but now you have the third option of protecting the little sisters as they harvest extra adam from corpses lying around before choosing to ultimately harvest or rescue them. At first I disliked this, but I came around to enjoying it as it forced me to use more defensive weapons and abilities than usual (the mini-turret ammo for the remote hack gun in particular was really helpful). Of course, all that extra adam really didn’t matter as I still struggled to really find upgrades that I really wanted, though that could just be because I’m terrible at actively using different abilities and mainly just stuck to the fully upgraded electric attack. Of course, there’s a new enemy that chases you down once you collect every little sister in the level, and it is legitimately terrifying.

The atmosphere and sound design are just as top-notch as prior, but I think the story is slightly less good. Not bad by any means, as the villain serves as a fantastic antithesis to the creator of the city, who was so heavily focused on in the first game, but it lacks that big gut punch of a plot twist that the first game had and ultimately the end kinda strikes the same beats as before.

Of course this game had DLC too. First there was the protector trials, which were effectively just more Little Sister escort missions. I didn’t play this at all. As much as I liked it in the main game, I didn’t like It enough to do it 23 more times. Then there was Minerva’s Den, a fully new story featuring a brand new protagonist. I loved this. While it was ultimately more of the same mechanically, the story did a fantastic job of showing an individual persons story inside the city of Rapture as opposed to a major event, and it had a plot twist that was even better than Bioshock 1.

Bioshock 2 as a whole is very similar to it predecessor, but in a good way. Everything that was so perfect about the original is here, with just enough upgrades to the gameplay to make this a terrific sequel. Throw in Minervas Den and you have what is easily my favorite Bioshock game

9/10
 
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twilitfalchion

ephemeral dreams and spinning scales
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Ghost of Tsushima - Iki Expansion

Been really hyped for this since it was announced. Having more content for GoT be released is very welcome, considering how excellent the original game was, and the Iki expansion really delivered. Despite being smaller than any of the individual sections of Tsushima Island, Iki isn't lacking on content. New side activities like archery challenges and animal sanctuaries are nice additions, along with the new campaign being a great side story to follow up the original plot.

I also appreciated the extra upgrades the player is given. Keeps things fresh even if the base gameplay isn't changed much. Adding the ability to replay missions and duels is also a very nice feature, since the duels are, in my opinion, one of the best aspects of GoT. I'll definitely be replaying the final boss for the expansion as well, as it's one of the best in the entire game.

Overall, I'm very happy with how it turned out. I didn't know how far they'd go in adding new content, but revisiting GoT through Iki was a joy to do, and well worth the price.
 

The Dashing Darknut

Going through life slowly, but always dashing
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Well, I’m not finished with Wind Waker HD, but I am pretty close. Right now, it‘s a 9/10. My only real problem is the sailing, but even that’s not that big of an issue with the swift sail, and the atmosphere when sailing is really nice. Otherwise, this game is wonderful.
 

mαrkαsscoρ

Mr. SlideInYourDMs
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I've conquered the behemoth known as Persona 5

biggest complain I have is just about every palace has a section that just drags on and feels like busywork, and considering how long the game is, it would've been really appreciated if each palace had a some of the monotonous segments removed; other minor complaint I have is when story sequences are happening, sometimes it can be a while until you have the chance to save again

other than that, everything else is fantastic, I still liked Persona 4's story a little more, but 5 has way more too it
 

mαrkαsscoρ

Mr. SlideInYourDMs
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Sakura Wars PS4

This game was really great. I love the televised serial feel the game has, where after each chapter, there's a TV show like preview reel of what the next chapter will be about. This is mundane to say but it feels like a playable anime in that way. Speaking of which, the anime cutscenes are gorgeous too, they definitely put a lot of effort on those.

For those that don't know, it's half a dating sim and half an action game, so that'll tell you right away if its for you or not. Probably like 70% of the game is character interactions and story, while 30% is mech action. And you know what, the action portions were surprisingly solid. The controls feel great and combat felt pretty easy to learn. I thought the narrative had a good balance of interacting w/ the girls of the Flower Division and the actual conflict of the story w/ a demon uprising. There's a pretty good amount of depth to these characters too.

I actually have a really minor history w/ Sakura Wars in that I watched about all of the episodes of the anime dub back in the mid 2010s. I was always curious about it since the first 4 games never left Japan. It was great to know that this game acts as a bit of a continuation to the previous games while still having a brand new cast of characters. It's funny how familiar things were despite this being my first game in the series.

I just liked the vibe of it all, even if it got a little too ridiculous for my liking sometimes. There's a few skits that just sorta feel a bit forced, like when Kamiyama (the mc) finds a girl's underwear on the floor then freaks out and gets into a situation that could've 100% been avoided. There's some actual funny ones but every now and then there's ones that feel contrived like that one. There's also quite of bit of character interaction scenes that aren't voice acted, which sticks out to me b/c there's a bit of animation put into those.

Overall I enjoyed my time w/ it and I definitely plan to revisit it someday. It's been great seeing SEGA's output the past few years w/ games outside of Sonic. This was one of those dormant franchises that I wanted to see come back, and I'm glad I finally got to it.
 
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Chevywolf30

Average Ilinka enjoyer
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Kirby Spring Breeze: 8/10. Chose this at random because of the new game announced today and this was a fun, short, easy little game. Exactly what Kirby should be imo.
 

mαrkαsscoρ

Mr. SlideInYourDMs
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Hotel Dusk for the DS

excellent story, excellent writing, excellent soundtrack, most characters are fleshed out, compelling narrative, my only complaints are that since you have to hold the system on its side, it gets uncomfortable to play in not too long, and of course some mildly obtuse puzzles or segments that resulted in me looking at a walkthough

otherwise this is a top tier DS game, Kyle Hyde is probably one of my favorite nintendo characters
 
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Mikey the Moblin

I just miss him so much man
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Hotel Dusk for the DS

excellent story, excellent writing, excellent soundtrack, most characters are fleshed out, compelling narrative, my only complaints are that since you have to hold the system on its side, it gets uncomfortable to play in not too long, and of course some mildly obtuse puzzles or segments that resulted in me looking at a walkthough

otherwise this is a top tier DS game, Kyle Hyde is probably one of my favorite nintendo characters
heard many good things about this from a friend of mine
a friend of mine who also espouses things like the layton games
 

twilitfalchion

ephemeral dreams and spinning scales
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Tales of Arise

Fun story, lovable main cast of characters, great gameplay. Nails the presentation, the music, the visuals, etc. Especially when it comes to art style, Arise has one of the most inspired, beautiful styles I've seen in a game. Ufotable on point with the anime cutscenes too. Pacing is very solid, for the most part. The world is fairly linear, but I don't mind it because you're rarely wasting a bunch of time walking through empty space, and if there are branching paths, there's almost always something worth finding down those paths. Combat was always a fun time because of how smooth and satisfying it felt. I mained Alphen for the majority of the game, but other characters like Rinwell have fun kits too.

If I had any complaints, I'd say the enemy/boss quality is a bit all over the place. For the majority of the game, I'd be cruising along tearing through enemies without issue, only to run into a boss that'd wipe my party. In the latter part of the game, the enemies also tend to have more bloated HP pools, so that's not ideal. However, it never became so much of an issue that it brought down the experience as a whole. Other nitpicks would be missing the traditional 2D portraits for skits, which I thought had more personality than the 3D models, and the lack of the results screen, with all silly fanfare. Like I said, they're nitpicks, but I did miss them being in the game.

Overall, I'm very happy with Arise. Enjoyed it from beginning to end, despite my gripes, and I'm looking forward to tackling some of the post game content.
 

Fraxinus

chunky plant goop
Sticky Terms - 5 star app store review™

Sticky Terms is a weird mobile game I found last night where you unscramble the anatomy of lettering to spell unique words and idioms that don't have an equivalent in other languages. Its appeal to me was the way it deconstructs the letters and is more a puzzle of knowing what parts of a letter you're dealing with moreso than the word you're assembling. Ever sicce MyFonts' wonderful font game left the app store, I've been need of a fun typographical mobile game, and I found it in the form of this game. The developer truly has a beautiful mind.

Only thing is, I wish there were more boards to solve... I already did all 250 of them and now I'm sad.
 

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