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Okami or Zelda?

What game is better?

  • Okami

    Votes: 0 0.0%
  • Zelda

    Votes: 0 0.0%

  • Total voters
    0

athenian200

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Jan 31, 2010
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Zelda is definitely better. It's my favorite series of all time. I think of Okami as a sort of pseudo-Zelda, not quite as good, but good enough. I basically like Okami, but the controls are poor, and it has issues with difficulty balance... some parts of the game are too easy, some parts are too repetitive and difficult. It's just not... balanced like Zelda. It doesn't feel as professional. Do you know what I mean?
 

AllieHaxorNova

Nine Tailed Hannya.
Joined
Feb 25, 2011
Oh I see. I still like Okami a bit better. I mean they have all kinds of puzzles hard and easy. So I like that kind of game.
 

AllieHaxorNova

Nine Tailed Hannya.
Joined
Feb 25, 2011
Overall, I'd have to say that I prefer Okami to Zelda. It's a lot more fun to me, plus I really like all the Japanese culture references that it makes. They don't have enough games that do that in my opinion.
I agree. I always loved Okami for the artwork. They make it nice and pretty :)
 

basement24

There's a Bazooka in TP!
Joined
Feb 28, 2009
Location
Ontario, Canada
I would have to vote for Zelda over Okami. In particular, Twilight Princess I suppose since it was simiar in nature because of the wolf aspect. I really wanted to like Okami, but after about 5 hours into the Wii version, I realized the whole time I wish I were just playing Twilight Princess again. Some things I didn't like about the game were:

Fuzzy Graphics -- yes, the art style's nice, but everything seemed blurry to me. Edges weren't clean, and colours ran together. Maybe this is because I was playing it on a 46" TV, but after playing for awhile, it felt like my eyes were crossing trying to get the fuzzy lines into focus. I thought at first it would clear up when I got out of that heavenly plain, but alas no. I know it's supposed to represent a Japanese painting, but it really just felt like they were fuzzy from upconversion. I thought the game would be more crisp / cel shaded from small online graphics, but the final product is just too hazy.

Poor Wii Controls -- Sure Twilight Princess was mainly waggle based, but I never fought with the waggling to swipe my sword. Taking 2 attempts at almost each paint brush stroke was annoying at best to me, and more "complex" strokes (the bomb, for instance, which shouldn't be considered complex) didn't register at all. When I slowed down to make a better bomb shape, I often timed out the process because I took too long to make a circle the game liked enough. Maybe it was forgivable when the Wii version came out, but playing it for the first time in December of 2010 it felt like a poor first try to capitalize on the system's motion features. Maybe I was just spoiled by the tight controls of pointer based games like Mario Galaxy, or Metroid Prime, and stepping back a few years felt clunky.

The Chattering Noises -- If anyone found Midna's dialogue to be annoying, I defy them to enjoy Okami's. Zelda's got a nice balance of soothing text tones and when appropriate, quick character noises. The chattering noises each character in Okami for every bit of dialogue grates on the nerves over time. The first few times it's cute, but given the dialogue heavy nature of the game it got to really bother me. Which brings me to my next point...

Too Dialogue Heavy -- I know both Zelda and Okami are based around the same NPC-talking concept, and I'm all up for a reading game, but I found Okami's characters to be too long winded. Rambling on and on about things that either didn't seem important, or were supposed to be funny. When I'm being taught the basics of the game, it shouldn't feel like each little tutorial dialogue takes a minute. There were times where I found my self saying "Just let me play the game", which is not a good thing to experience. This was especially bad in the game's roughly 20 minute opening. I had 30 minutes to spare, so I started the game, figuring I would get into it a bit and save and be done. My whole first sit down was dialogue, and no character control. Zelda may have dialogue, but it seems more concise. NPCs don't rattle on about nothing for much longer than they have to.

The Characters -- Honestly, I just didn't care about them. Maybe it was the lack of facial features, or what have you, but I just didn't feel like interacting with NPCs that much. There were one or two I found more interesting than others, but the incidental ones didn't capture me. Yes, I've grown to love Zelda's main cast, but even in TP while playing for the first time I wanted to know and feel for the new characters without having any preconcieved notion of who they were. Rusl alone captured me in TP from his first lines of dialogue. Issun made me want to get through the game faster so I wouldn't have to deal with him / her / it anymore.

I'm probably sounding harsh here, especially for someone who only made it so far in the game before putting it down, but in all honesty, I've never stopped playing a game before completing it in my life before. I've been playing video games since 1985, so that really says something in my own mind about how I feel about Okami. I think the series would have to really refine the little things before I equated it to the likes of Zelda I'm afraid.
 

AllieHaxorNova

Nine Tailed Hannya.
Joined
Feb 25, 2011
Zelda is very good too. These are really good reasons. I like hering what you guys have to say:)
 

Poe

ᴀᴘᴘᴇᴀʀs ᴀɴᴅ ᴅɪsᴀᴘᴘᴇᴀʀs
Joined
Jun 23, 2010
Location
Herts, England
Blasphemy but, Okami.

As much as I like the Zelda games, Okami, and its sequel Okamiden, managed to get me more emotionally involved to the point of crying during certain scenes. I have yet to play a Zelda game which has personally drawn me in like that and then, upon finishing, compelled me to start playing it over from the start.


I'm not saying that the Zelda franchise it's wonderful within its own right, I just personally felt more of 'click' to the Okami games.

 

AllieHaxorNova

Nine Tailed Hannya.
Joined
Feb 25, 2011
Blasphemy but, Okami.

As much as I like the Zelda games, Okami, and its sequel Okamiden, managed to get me more emotionally involved to the point of crying during certain scenes. I have yet to play a Zelda game which has personally drawn me in like that and then, upon finishing, compelled me to start playing it over from the start.


I'm not saying that the Zelda franchise it's wonderful within its own right, I just personally felt more of 'click' to the Okami games.

yeah same. I mean I only just beat the Spider Queen. I like how they just make it a tad bit harder and stuff.
 

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