Viral Maze
Verb the adjective noun
Since the discussion stalled, I thought I'd just start this. Going over the discussion thread, here are some of the main rules/parameters everyone seemed to agree upon:
Rules of the Queue:
There is no need for a rigid sign up form, just state your intent to mod, your theme (bolded would be nice), your co-mod, and if you need a consultant to go over your set-up, ask for one in thread. The difference between a co-mod and a consultant (where I used to play), is that a co-mod is your back up incase you can't come online to moderate your game. Consultants only go over your set-up and checks for balance (they don't help you mod, or anything, just tell you if your game might be too one-sided, or swingy).
That said, you may also post your intent to be a co-mod in here.
Mod Blacklist
- None
I'm sure I forgot some things, but we can just edit that stuff in and make it look real nice and pretty. That said, feel free to start signups now.
I know certain people were in talks with Axle to mod numbered games, or planned on modding lettered games, so if you are one of these people and your set-up is already done, I believe its best for those people to go first. If not, first come, first serve!
Current Queue (Mod/Co-mod)
Modding Checklist: Before you post sign-ups, be sure to have these ready.
Rules of the Queue:
- There are no more numbered or lettered games. Just games.
- 2 games at a time.
- You can only be in the queue for one game at a time. Once your game is finished, you may sign up another game/theme in the queue.
- Don't call dibs on a plethora of themes. Keep it one at a time.
- Keep all banter/spam to a minimum. All posts should related to the queue. Makes it easier to sift through posts and figure out who's going next.
- Post your theme, and your co-mod (if any) when you're signing up.
- Inexperienced mods (modded under 2 games) are encouraged to have a co-mod with greater experience than their own.
- Mods were purposely break their own rules, or games, to favour one side, or player, over the others, will be blacklisted from modding by the discretion of the community.
There is no need for a rigid sign up form, just state your intent to mod, your theme (bolded would be nice), your co-mod, and if you need a consultant to go over your set-up, ask for one in thread. The difference between a co-mod and a consultant (where I used to play), is that a co-mod is your back up incase you can't come online to moderate your game. Consultants only go over your set-up and checks for balance (they don't help you mod, or anything, just tell you if your game might be too one-sided, or swingy).
That said, you may also post your intent to be a co-mod in here.
Mod Blacklist
- None
I'm sure I forgot some things, but we can just edit that stuff in and make it look real nice and pretty. That said, feel free to start signups now.
I know certain people were in talks with Axle to mod numbered games, or planned on modding lettered games, so if you are one of these people and your set-up is already done, I believe its best for those people to go first. If not, first come, first serve!
Current Queue (Mod/Co-mod)
- Atticus/Odd300 - Shingeki no Kyojin [CONFIRMED] ON HOLD
- Big Octo/LittleGumball - Nazi [CONFIRMED] ON HOLD
- Pancake Samurai- Fallout New Vegas [CONFIRMED] ON HOLD
- Kokirion - Hetalia: The Second World Conference [CONFIRMED] ON HOLD
- Linkdude74 - Mafia the Gathering: Planechase [CONFIRMED]
- Pendio - The Legend of Zelda: Skyward Sword [CONFIRMED]
- Heroine of Time/fused_shadows - Zelda Games Mafia [CONFIRMED]
- DekuNut/GoDarkLink - Team Fortress 2: Mann vs Machine [CONFIRMED]
- Thareous - XenoBlade [CONFIRMED]
- fused_shadows - Ned's Declassified School Survival Guide Mafia
- Mido - Beginners
- Repentance - Super Smash Bros Mafia II
- Mellow Ezlo - Pokemon Generation II
- A Link in Time - Legend of Korra Book 3
Modding Checklist: Before you post sign-ups, be sure to have these ready.
- Set-up - Have a list ready with all the roles and factions in your game. You should also know exactly how many players you need, and be ready for having less than optimal number of players (be ready to scratch out roles but still maintain balance).
- Resolution Rules - Have rules set for role/power resolution. Be prepared for complex role interactions (depending on your set-up) and have a method for resolution ready. Don't make it up on the spot, and make sure it keeps balance.
- Open/Closed Setup - Beginners games are usually open setup (roles in the game are known to all). The regular games tend to closed setup (roles are unknown to the players as a whole).
- Random.org - Use this website to assign players' roles or trigger percentage chance events/roles/powers. Or, flip a coin, or any other impartial method. Don't just assign roles to the people you like.
- Word Document - For night actions, death lists, etc etc.
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